Just a note about leaks.. I've used light_spot entities and even skybrush with light_env without sealing the level at all.
In game, there was wierd effects when you looked at the space without
walls or brushes, but all the brushes that were there were lit
correctly, and the level was NOT fullbright. Maybe I don't know what a
leak is... hmmm..
[addsig]
Re: light_enviroment problem
Posted by G.Ballblue on Sat Nov 13th at 1:41am 2004

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Posted by G.Ballblue on Sat Nov 13th at 1:41am 2004
| ? quoting tajgenie |
| Just a note about leaks.. I've used light_spot entities and even skybrush with light_env without sealing the level at all. In game, there was wierd effects when you looked at the space without walls or brushes, but all the brushes that were there were lit correctly, and the level was NOT fullbright. Maybe I don't know what a leak is... hmmm.. |
The problem is, smarty, that the level doesn't run VIS ![]()
Still using QTools? ![]()
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Re: light_enviroment problem
Posted by omegaslayer on Sat Nov 13th at 1:59am 2004

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Posted by omegaslayer on Sat Nov 13th at 1:59am 2004
Yup you need the ZHLT tools or x-cagey tools tajgenie they are much better than the Q tools (they were designed for quake) despite what GB says. Read some tuts on what a leak is from here (they really are the best around)
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Re: light_enviroment problem
Posted by tajgenie on Sat Nov 13th at 7:08am 2004
Posted by tajgenie on Sat Nov 13th at 7:08am 2004
Oh, silly me, I thought I was using ZHLT. I still don't understand,
though, how the level is lit properly with big gaping holes... I'm
positive I ran VIS... nm
[addsig]
[addsig]
Re: light_enviroment problem
Posted by Orpheus on Sat Nov 13th at 10:43am 2004

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Posted by Orpheus on Sat Nov 13th at 10:43am 2004
| ? quoting tajgenie |
| Oh, silly me, I thought I was using ZHLT. I still don't understand, though, how the level is lit properly with big gaping holes... I'm positive I ran VIS... nm |
lit properly is a relative term.. you might have been after a full bright map, in which case, zoners tools will oblige you if you have a hole..
but the old Q tools are stupid critters. they don't know nor care if you have a hole, and finish compiling.. they assume YOU know more than they do.. hence if the lighting is correct, it will be correct in spite of said hole.
zoners on the other hand, stops compiling if said hole exists.. no rad is preformed, nor vis if i remember correctly..
so, there you are ![]()
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