ENV_LASERS
Post Reply
Quote
Re: ENV_LASERS
Posted by Optional on Mon Sep 22nd at 10:46pm 2003


Okay, I am trying add lightning using ENV_LASER, LIGHT, and AMBIENT_GENERIC. I am using a multi_manager. It all works except for the ENV_LASER entities. It takes about 10 seconds for the laser to hit the ground. I am not sure how to make it instant. Help?

 

Thanks,

Optional

 

PS: Thanks to Leper for solving that posting problem





Quote
Re: ENV_LASERS
Posted by Tracer Bullet on Mon Sep 22nd at 10:52pm 2003


I'm really not sure what you are asking... try rephraseing.

you can't use lasers for lighting. they are just sprites, no light is emitted.





Quote
Re: ENV_LASERS
Posted by Optional on Mon Sep 22nd at 11:04pm 2003


How can I speed of the ENV_LASER?





Quote
Re: ENV_LASERS
Posted by Wild Card on Mon Sep 22nd at 11:14pm 2003


use the env_beam instead.

put the env_beam where you want to lighting to start, and put an info_target where you want the lighting to strike.

In the env_beam propreties, give it a name.  Then put the env_beam name in the "starting entity" box and the info_target name in the "ed entity" box.  Mess around with the color, sprite, etc.

For added effects, and because I'm sinical, add in a trigger_hurt brush where the lighting strikes with a damage off 99, a duration of 1 second, and a damage type of electric

hehehehehe





Quote
Re: ENV_LASERS
Posted by Optional on Mon Sep 22nd at 11:33pm 2003


Heh, thanks a lot

 

PS:  The power of accurate observation is commonly called cynicism by those who have not got it. I love cynicism.





Quote
Re: ENV_LASERS
Posted by Optional on Mon Sep 22nd at 11:49pm 2003


Checking the "Multithreaded" flag in the Multi_Managers make it loop its commands, correct? If not, how do I make it loop? Use two Managers and activate each after one cycle?





Quote
Re: ENV_LASERS
Posted by Wild Card on Mon Sep 22nd at 11:49pm 2003


glad to have helped.



Quote
Re: ENV_LASERS
Posted by Wild Card on Tue Sep 23rd at 12:52am 2003


I've never looped an mm before but I would imagine if the last entry you put is the mm's name it should loop itself.



Quote
Re: ENV_LASERS
Posted by Optional on Tue Sep 23rd at 1:09am 2003


I tried. The MM's name is the target that must first happen. Won't work.



Quote
Re: ENV_LASERS
Posted by Hornpipe2 on Tue Sep 23rd at 2:20am 2003


Try using two, and have them call one another.  I was under the impression that the multithreaded flag made a multimanager's actions "player specific" rather than "map specific".  I.e. your multimanager would call some env_message at the same time for all players when it goes off if it were not multithreaded, but if it WAS multithreaded it would go off individually for each player dependent  on when the player triggered it.  I should learn more about these entities and put up a tutorial on how to use them, it's really not as complex as most people think. [addsig]



Quote
Re: ENV_LASERS
Posted by Orpheus on Tue Sep 23rd at 2:27am 2003


*as snarkpits least successful MM user stands up, the crowd hushes in expectation of his reply*

gollum made me a prefab to loop my music in Double_Trouble, and he succeed in making one MM target itself and it worked..

i dunno if thats of any relevance, but there you are

*crowd snickers*

[addsig]




Quote
Re: ENV_LASERS
Posted by Cash Car Star on Tue Sep 23rd at 3:27am 2003


Multithreaded means that if it's already targeted and running, it can be targeted and run again. The reason this is required for a MM targeting itself is that there are two seperate MMs that need to be running simultaneously for it to target itself. It does not necessarily make all things player specific, although it can be used to create many player specfic responses concurrently.



Quote
Re: ENV_LASERS
Posted by Rumple on Tue Sep 23rd at 6:44am 2003


/me snickers [addsig]



Quote
Re: ENV_LASERS
Posted by Wild Card on Tue Sep 23rd at 11:10am 2003


? posted by Orpheus

*as snarkpits least successful MM user stands up, the crowd hushes in expectation of his reply*

got that right





Quote
Re: ENV_LASERS
Posted by Optional on Tue Sep 23rd at 8:45pm 2003


? posted by Orpheus

*as snarkpits least successful MM user stands up, the crowd hushes in expectation of his reply*

gollum made me a prefab to loop my music in Double_Trouble, and he succeed in making one MM target itself and it worked..

i dunno if thats of any relevance, but there you are

*crowd snickers*

I'll have your children if you send me that prefab!





Quote
Re: ENV_LASERS
Posted by Gollum on Tue Sep 23rd at 8:47pm 2003


*Ahem*

I think perhaps I should upload that prefab again....I'll PM you Optional if I do.





Quote
Re: ENV_LASERS
Posted by Optional on Wed Sep 24th at 9:50pm 2003


Yay, thanks a lot.



Quote
Re: ENV_LASERS
Posted by Orpheus on Wed Sep 24th at 10:08pm 2003


? posted by Optional
? posted by Orpheus

*as snarkpits least successful MM user stands up, the crowd hushes in expectation of his reply*

gollum made me a prefab to loop my music in Double_Trouble, and he succeed in making one MM target itself and it worked..

i dunno if thats of any relevance, but there you are

*crowd snickers*

I'll have your children if you send me that prefab!

not to be picky, but do you have the equipment to fulfill your end of this bargain?

since gollum made it for me, i feel he has firsties, but i sure have time to wait my turn..

[addsig]




Quote
Re: ENV_LASERS
Posted by Gollum on Wed Sep 24th at 10:15pm 2003


Oh if you have the original prefab Orph, go ahead and post it

I've lost the original; here is a new one that should work.  I haven't tested it (which is usually bad)....maybe my boulder is making me c**ky

Let me know if it works.

Prefab RMF





Quote
Re: ENV_LASERS
Posted by Orpheus on Wed Sep 24th at 10:20pm 2003


? posted by Gollum

Oh if you have the original prefab Orph, go ahead and post it

I've lost the original; here is a new one that should work.  I haven't tested it (which is usually bad)....maybe my boulder is making me c**ky

Let me know if it works.

Prefab RMF

it would take me a bit to get to it.. yeah i have it someplace, but i am in the middle of a massive upload and my main pc is tied up doing that, let us know if the new file works or not.. i can always rip the prefab from the D_T map

[addsig]





Post Reply