ENV_LASERS
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Re: ENV_LASERS
Posted by Gollum on Wed Sep 24th at 10:27pm 2003


If it doesn't work then it'll just be a stupid mistake that can be fixed in a minute.  Looping MM setups are a breeze once you've done enough of them......the water ripples alone on my boulder took over 20 entities.

That used env_lasers and a looping multi_manager too actually.  It thought it would be impossible until the env_laser entity came to mind - a very versatile entity





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Re: ENV_LASERS
Posted by Optional on Wed Sep 24th at 10:38pm 2003


But, I am using the ENV_BEAM ent. now! It should still work though, right?



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Re: ENV_LASERS
Posted by Gollum on Wed Sep 24th at 10:41pm 2003


Oh yes - the prefab is just a looping trigger for any entity at all.  You just need to follow the instructions to adapt it for your map.



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Re: ENV_LASERS
Posted by Optional on Wed Sep 24th at 10:49pm 2003


Oh and, if the target is mm_loop, how will I start it? I started it before when the player joined the game.



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Re: ENV_LASERS
Posted by Orpheus on Wed Sep 24th at 10:56pm 2003


? posted by Optional
Oh and, if the target is mm_loop, how will I start it? I started it before when the player joined the game.

my version, it loaded with the map, the song began moments after you joined..

 

[addsig]




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Re: ENV_LASERS
Posted by Wild Card on Wed Sep 24th at 11:17pm 2003


trigger_auto with a delay of 0.5



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Re: ENV_LASERS
Posted by Optional on Thu Sep 25th at 12:58am 2003


Oh, okay cool. Thanks! *Compiles*





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Re: ENV_LASERS
Posted by Optional on Thu Sep 25th at 1:41am 2003


Aw crap, the ENV_SHAKE isn't working. I set it up with a MM as well.Gr, here is my settings:

Name: shakeit

Amp: 4

Radius: 500

Duration: 2

Freq: 250

 

Checked Flags:

Globalshake

 

Er, I was never the one for entities ><

 

And the MM loop worked perfectly, thanks man!

 





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Re: ENV_LASERS
Posted by Wild Card on Thu Sep 25th at 1:49am 2003


I've never used the env_shake entity but I would think that maybe it doesnt work because you have a radius value and the globalshake flag checked...  just a though.  As well, perhaps your trigger inst working either?



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Re: ENV_LASERS
Posted by Optional on Thu Sep 25th at 2:01am 2003


I am 100% sure my trigger is working fine. I'll let this post go over night before checking to see if it is the whole radious thing. I got ta' go! Bye!




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