Autosave?
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Re: Autosave?
Posted by Dark Tree on Mon Nov 8th at 8:58pm 2004


As I stated in the subject....I want to know how to add the autosave option into my map.....how is this done?

EDIT:

Hold on......trigger autosave maybe?!.....

*smacks forehead*

[addsig]




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Re: Autosave?
Posted by Campaignjunkie on Mon Nov 8th at 10:31pm 2004


Uhh, yeah. Most of the time you'll just want a trigger_once to trigger a trigger_autosave. Pretty simple usage... Or is it?

Placement is crucial. It's best to play through your map and see which sequences are most troublesome. You don't want too many autosaves littering the map, but not too few either. It should also be noted that many players simply elect to quick-save constantly, effectively negating the effort and time you put into this feature. Oh well!
[addsig]




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Re: Autosave?
Posted by scary_jeff on Tue Nov 9th at 12:14am 2004


Also, you need to make sure that the save points are not in a place where the player can get killed at that exact point. A lof of mods I have played have autosaves in an area with falling blocks or something, so it is possible to have an autosave where you cannot avoid getting crushed the moment the save loads.

Similarly, you don't want a save point where it is possible that the player is surrouned by loads of enemies, for the same reason. Easy ways to stop monsters following the player somewhere include ladders, water*, something you have to jump up, something you have to jump over, etc.

*having said that, the big fish thing is able to climb out of the water and go where it likes if you tease it enough




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Re: Autosave?
Posted by Gwil on Tue Nov 9th at 1:59pm 2004


? quote:
A lof of mods I have played have autosaves in an area with falling blocks or something, so it is possible to have an autosave where you cannot avoid getting crushed the moment the save loads.

Similarly, you don't want a save point where it is possible that the player is surrouned by loads of enemies, for the same reason. Easy ways to stop monsters following the player somewhere include ladders, water*, something you have to jump up, something you have to jump over, etc.

*having said that, the big fish thing is able to climb out of the water and go where it likes if you tease it enough


*seethes with rage* even more annoying when you have no saves before it, or have quick saved around the same point.

Usually results in having to start again from the beginning... ^_^


[addsig]




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Re: Autosave?
Posted by fishy on Tue Nov 9th at 3:08pm 2004


It's not only mods that use them in bad places. The last time I tried to run through HL, I was auto saved with 12 health, and with a sniper pointing at my back. Like Gwil says, very annoying when you have no other saves. [addsig]




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