Missing WAD -- but its there
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Re: Missing WAD -- but its there
Posted by IrishGuinea on Wed Nov 17th at 4:39pm 2004


I'm still a noob, bear with me...

I setup Hammer 3.4 and HLCC w/Zoners Tools and get this error when i compile....

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hlcsg: Error: Could not open wad file sierrahalf-lifevalvehalflife.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
-------------------------------------------------------------------------

I checked " +wadinclude" in HLCC, checked the path in the editor setup and it points to the wad in its correct location...

I also opened the wad in WALLY, so its not corrupt





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Re: Missing WAD -- but its there
Posted by fraggard on Wed Nov 17th at 4:58pm 2004


The wad file should be on the same drive as the map you're trying to compile.



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Re: Missing WAD -- but its there
Posted by IrishGuinea on Wed Nov 17th at 5:16pm 2004


the map and wad were on the same drive but WC and tools were on another drive, moved them and all is good.

Thanks for the help





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Re: Missing WAD -- but its there
Posted by Wild Card on Wed Nov 17th at 5:17pm 2004


To add to Fraggard`s comment. EVERYTHING should be on the same hard drive. Half-Life, VHE, textures, tools, compilers, BSPs. Everything. On another note. I see your not using Zoner`s tools. I suggest you get them. They are way better. They can be found in the files section of Snarkpit. [addsig]



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Re: Missing WAD -- but its there
Posted by IrishGuinea on Wed Nov 17th at 5:30pm 2004


? quoting IrishGuinea

I setup Hammer 3.4 and HLCC w/Zoners Tools and get this error when i compile....





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Re: Missing WAD -- but its there
Posted by Crono on Wed Nov 17th at 10:30pm 2004


? quoting Wild Card
To add to Fraggard`s comment. EVERYTHING should be on the same hard drive. Half-Life, VHE, textures, tools, compilers, BSPs. Everything. On another note. I see your not using Zoner`s tools. I suggest you get them. They are way better. They can be found in the files section of Snarkpit.


The default tools are Quake tools, thus the Q at the beginning of their name. The zoner tools begin with hl ... [addsig]




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Re: Missing WAD -- but its there
Posted by fishy on Thu Nov 18th at 12:17am 2004


[addsig]



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Re: Missing WAD -- but its there
Posted by Crono on Thu Nov 18th at 6:41am 2004


Read Irish's first post, it says there was an error in hlcsg, so WC said, "you should use Zoners" and I was pointing out that the zoners tools have hl at the beginning after IG said he was using zoners. The default half-life tools have a q, since they're made for the Quake engine.

Ex: qbsp2 -> hlbsp [addsig]




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Re: Missing WAD -- but its there
Posted by Wild Card on Thu Nov 18th at 1:42pm 2004


My mistake I dont know what I was thinking. [addsig]




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