The lighting in my levels looks different depending on whether I start the map through Hammer or through the console, so basically I wanted to know which one it is that I should be using as the "correct" one?
[addsig]1
Re: Lighting Tomfoolery
Posted by Hugh on Sun Nov 21st at 3:29am 2004

Hugh
member
900 posts
170 snarkmarks
Registered: Oct 25th 2003
Location: Amerika
Occupation: College Student
Posted by Hugh on Sun Nov 21st at 3:29am 2004
Hugh
member
900 posts
170 snarkmarks
Registered: Oct 25th 2003
Location: Amerika

Occupation: College Student
Re: Lighting Tomfoolery
Posted by Crono on Sun Nov 21st at 4:04am 2004
Posted by Crono on Sun Nov 21st at 4:04am 2004
Erm. They shouldn't be different at all, unless you're using some obscure launch option (which doesn't exist).
But I'd imagine go off of the map you launch from HL since no one playing your map ever will be launching it from Hammer. (even though that should make no difference what so ever) [addsig]
But I'd imagine go off of the map you launch from HL since no one playing your map ever will be launching it from Hammer. (even though that should make no difference what so ever) [addsig]
Re: Lighting Tomfoolery
Posted by Hugh on Sun Nov 21st at 5:36am 2004

Hugh
member
900 posts
170 snarkmarks
Registered: Oct 25th 2003
Location: Amerika
Occupation: College Student
Posted by Hugh on Sun Nov 21st at 5:36am 2004
Hrmm, I suppose that would be the common sense answer.
Thanks, yo.
[addsig]
Hugh
member
900 posts
170 snarkmarks
Registered: Oct 25th 2003
Location: Amerika

Occupation: College Student
Re: Lighting Tomfoolery
Posted by wil5on on Sun Nov 21st at 8:31am 2004

wil5on
member
1733 posts
323 snarkmarks
Registered: Dec 12th 2003
Location: Adelaide
Occupation: Mapper
Posted by wil5on on Sun Nov 21st at 8:31am 2004
Possibly hammers interfering with some sort of third-party gamma correction software... thats all I can think of.
[addsig]
wil5on
member
1733 posts
323 snarkmarks
Registered: Dec 12th 2003
Location: Adelaide

Occupation: Mapper
Re: Lighting Tomfoolery
Posted by ReNo on Sun Nov 21st at 2:33pm 2004

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Sun Nov 21st at 2:33pm 2004
After running from both of them, check the "gamma" and "brightness"
values in the console to make sure they are staying the same.
[addsig]
[addsig]
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: Lighting Tomfoolery
Posted by Foxpup on Tue Nov 30th at 1:32am 2004

Foxpup
member
380 posts
38 snarkmarks
Registered: Nov 26th 2004
Location: the Land of Oz
Occupation: Student
Posted by Foxpup on Tue Nov 30th at 1:32am 2004
Is the lighting really different, or is it just brighter or darker? If it is really different, make sure your not using a screwy command line option, like +r_fullbright 1 or something.
PS: Please ignore my last sentence, I know you wouldn't use +r_fullbright 1 on the command line, would you? [addsig]
PS: Please ignore my last sentence, I know you wouldn't use +r_fullbright 1 on the command line, would you? [addsig]
Foxpup
member
380 posts
38 snarkmarks
Registered: Nov 26th 2004
Location: the Land of Oz

Occupation: Student
Re: Lighting Tomfoolery
Posted by ReNo on Tue Nov 30th at 1:37am 2004

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Tue Nov 30th at 1:37am 2004
We'd have disowned him long ago if that was the case 
[addsig]
[addsig]
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0108 seconds.

Snarkpit v6.1.0 created this page in 0.0108 seconds.

