Lighting Tomfoolery
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Re: Lighting Tomfoolery
Posted by Hugh on Sun Nov 21st at 3:29am 2004


The lighting in my levels looks different depending on whether I start the map through Hammer or through the console, so basically I wanted to know which one it is that I should be using as the "correct" one?

[addsig]



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Re: Lighting Tomfoolery
Posted by Crono on Sun Nov 21st at 4:04am 2004


Erm. They shouldn't be different at all, unless you're using some obscure launch option (which doesn't exist).

But I'd imagine go off of the map you launch from HL since no one playing your map ever will be launching it from Hammer. (even though that should make no difference what so ever) [addsig]




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Re: Lighting Tomfoolery
Posted by Hugh on Sun Nov 21st at 5:36am 2004


Hrmm, I suppose that would be the common sense answer. Thanks, yo. [addsig]



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Re: Lighting Tomfoolery
Posted by wil5on on Sun Nov 21st at 8:31am 2004


Possibly hammers interfering with some sort of third-party gamma correction software... thats all I can think of. [addsig]



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Re: Lighting Tomfoolery
Posted by ReNo on Sun Nov 21st at 2:33pm 2004


After running from both of them, check the "gamma" and "brightness" values in the console to make sure they are staying the same.
[addsig]




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Re: Lighting Tomfoolery
Posted by Foxpup on Tue Nov 30th at 1:32am 2004


Is the lighting really different, or is it just brighter or darker? If it is really different, make sure your not using a screwy command line option, like +r_fullbright 1 or something.

PS: Please ignore my last sentence, I know you wouldn't use +r_fullbright 1 on the command line, would you? [addsig]




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Re: Lighting Tomfoolery
Posted by ReNo on Tue Nov 30th at 1:37am 2004


We'd have disowned him long ago if that was the case
[addsig]





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