Importing models to HL questions
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Re: Importing models to HL questions
Posted by half-dude on Mon Nov 29th at 11:22pm 2004


Yo all it's me H.D,

Ok I know how you always ask to do research first before posting so I did and this is what I found, very helpful.

http://cariad.co.za/twhl/tutorial.php?id=55

But this brought up new questions. In this tut it says that all you have to do to use a model from Blue shift or Op4 is to export them to the valve/models folder, makes sence. But I just wanted to make sure that if... well.. lets say that I took the Otis model from Op4 and exported him to the valve/models folder and I go into VHE and make a monster_generic with a path of valve/models/otis.mdl then It would make sence to put an Otis.mdl in my mod folder ex mod/models/otis.mdl. But wait if I told VHE to look into the valve folder wouldn't it still look there when someone else played it? which it would obvious that it would not work sence everyone dose'nt have an otis model in there valve folder. OR is HL smart enough to not look into the valve folder when it's playing a mod?

One more thing, is there any way to import a model's AI to so I could have both barneys and Otises help you and not just be generics?

thx all

P.S: I know I just wasted a bunch of time making a detailed question and all I'm going to get is a YES or NO lololol.

[addsig]




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Re: Importing models to HL questions
Posted by S2K on Tue Nov 30th at 12:53am 2004


Hey Buddy!!!!!! it is Scott And that is cool i think



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Re: Importing models to HL questions
Posted by half-dude on Tue Nov 30th at 1:09am 2004


SHOTT, FROM BELLINGHAM!!!!! [addsig]



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Re: Importing models to HL questions
Posted by Foxpup on Tue Nov 30th at 1:14am 2004


If you're playing a mod, then Half-Life will look for the models in the mod's folder, not the valve folder, ie Half-Life/modname/models/otis.mdl So for your monster_generic, you just put put otis.mdl and it'll look for modname/models/otis.mdl if it's a mod or valve/models/otis.mdl if you're playing regular Half-Life.

To import the AI you'll need to copy the code from Op4 into your mod with the SDK, but I have absolutely no idea how to do that.

I hope that makes sense since I have no idea what you're trying to do... [addsig]




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Re: Importing models to HL questions
Posted by S2K on Tue Nov 30th at 1:53am 2004


yup now im me buddy on yahoo



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Re: Importing models to HL questions
Posted by fishy on Tue Nov 30th at 3:06am 2004


half-life will look in your mod directory first. if it cant find what it's looking for there, it will then look in your mods .pak files. if it still doesn't find it there, then it looks in the valve directory, and then HL's .pak files. at least i think that's how it works. but it doesn't really matter, because the tut you read told you to export the model to your valve directory because it is a half-life tut. to use it in your mod, it's better to keep it in your mods/model folder. other people might have a custom otis in their valve/models folder, and you wouldn't want them to have to overwrite it with yours.

about the AI. i think it's more a case of the animations that are built into the models. if otis has the same animations as barney, then it should be ok. if not, you'd need to have the otis model edited.

[addsig]





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