Unlimit the HL Framerate
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Re: Unlimit the HL Framerate
Posted by m@t on Tue Dec 23rd at 5:01am 2003


Sorry to burst any bubbles, but I must pass on some knowledge. The only reason you have trouble getting over 100 FPS is because that is a set limit. Many people have hardware capable of much more. And as such, HL is capable of much more. I used to believe there was no way around the limit until someone enlightened me.

Notice: This method only works if your CPU supports MMX.

Add these to your userconfig.cfg (or make your own):

developer 1 // puts you in developer mode
r_mmx 1 // forces MMX calculations
fps_max 500 // you can set this to just about anything
cl_showfps 1 // shows approx. fps in top left of screen

Enjoy!




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Re: Unlimit the HL Framerate
Posted by Yak_Fighter on Tue Dec 23rd at 7:32am 2003


Woah, I wouldn't touch r_mmx if I could help it... it caused some major glitching after one of the old patches (actually, the one that added the TFC map Badlands) and I haven't changed it since... that sounds like you're playing with fire. And fire burns.



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Re: Unlimit the HL Framerate
Posted by m@t on Tue Dec 23rd at 5:45pm 2003


I've had no glitches. Maybe your processor doesn't support MMX? I average about 150 FPS with this method. I know people who average around 200 FPS on their systems. It works for some, but not all.



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Re: Unlimit the HL Framerate
Posted by Yak_Fighter on Tue Dec 23rd at 11:02pm 2003


The problem I'm talking about is two years old and on a computer two generations ago. I'm just stubborn.



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Re: Unlimit the HL Framerate
Posted by Myrk- on Wed Dec 24th at 2:41am 2003


I find lower screen refresh rate is softer on the eyes, must be the intake of electrons or photons or somat. I get sorer eyes with 80fps than 60, plus some games like diablo 2 and HL look smoother at lower framerates.

Its the reason why console versions of games look better- take Halo for instance, looks 10x smoother and softer 'cus the TV screen has less pixel density and slower fps

[addsig]




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Re: Unlimit the HL Framerate
Posted by Gorbachev on Wed Dec 24th at 8:07am 2003


? posted by Myrk-

I find lower screen refresh rate is softer on the eyes, must be the intake of electrons or photons or somat. I get sorer eyes with 80fps than 60, plus some games like diablo 2 and HL look smoother at lower framerates.

Its the reason why console versions of games look better- take Halo for instance, looks 10x smoother and softer 'cus the TV screen has less pixel density and slower fps

If you're actually getting higher framerates it'll always be smoother...My friend gets 24 in D2 and it plays and looks like shyte...I get around 50-60 and it's smooth. The TV is solely because of the blur. All the FPS console games with higher refresh rates run smoother. Lower frame-rates = chop = not smooth. And running a computer monitor at 60 Hz is not exactly advisable when you have flourescent lights I believe it is because the lights and the monitor conflict with refresh rates causing your eyes to get "tired" and can cause headaches. Always run your monitor at the highest possible refresh rate. I ignored this for the longest time but realize how much longer I can go with a better refresh. Use vsync or at least set your fps_max to whatever refresh rate you're using on your computer for the best possible image.

[addsig]




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Re: Unlimit the HL Framerate
Posted by Tracer Bullet on Wed Dec 24th at 9:09am 2003


? posted by Myrk-

I find lower screen refresh rate is softer on the eyes, must be the intake of electrons or photons or somat. I get sorer eyes with 80fps than 60, plus some games like diablo 2 and HL look smoother at lower framerates.

Its the reason why console versions of games look better- take Halo for instance, looks 10x smoother and softer 'cus the TV screen has less pixel density and slower fps

Part a. just silly

part b. If you think fuzzy images look good, than go ahead and stick to console games. I personly think they look like s**t.

and gorb, flourescent lights run at 120hz even though they run on 60hz current. go figure.

[addsig]




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Re: Unlimit the HL Framerate
Posted by Hornpipe2 on Wed Dec 24th at 7:21pm 2003


? posted by Tracer Bullet
? posted by Myrk-

I find lower screen refresh rate is softer on the eyes, must be the intake of electrons or photons or somat. I get sorer eyes with 80fps than 60, plus some games like diablo 2 and HL look smoother at lower framerates.

Its the reason why console versions of games look better- take Halo for instance, looks 10x smoother and softer 'cus the TV screen has less pixel density and slower fps

Part a. just silly

part b. If you think fuzzy images look good, than go ahead and stick to console games. I personly think they look like s**t.

and gorb, flourescent lights run at 120hz even though they run on 60hz current. go figure.

Sounds like somebody needs S-Video or Component video cables.

Assuming you live in a country that uses those, that is.

[addsig]




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Re: Unlimit the HL Framerate
Posted by Forceflow on Wed Dec 24th at 7:56pm 2003


This is a very good Refreshrate Fixer:

http://www.pagehosting.co.uk/rf





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Re: Unlimit the HL Framerate
Posted by fraggard on Thu Dec 25th at 2:02am 2003


? posted by Tracer Bullet

flourescent lights run at 120hz even though they run on 60hz current. go figure.

They fire once in the Positive half of the Input cycle, and once in the Negative half... Hence twice the frequency





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Re: Unlimit the HL Framerate
Posted by Edge Damodred on Thu Dec 25th at 2:55am 2003


It's rather a moot point having the fps over 60, and honestly developers would rather limit at that so they can devote more resources for AI, Physics and other such things. Also having your fps other than 30, 60, or 90, your eyes may start hurting or the game may look choppy since it's greatly out of sync with the monitor refresh rate. Even if the fps and refresh rate are the same, example, both 85Hz/fps, it still could look choppy and your eyes could still hurt. Infact most of the time it's better to have 30fps than 45 or 55. [addsig]



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Re: Unlimit the HL Framerate
Posted by m@t on Thu Dec 25th at 5:52am 2003


What we're providing here is overhead. Actual FPS fluctuates a great deal. By setting it high enough, you can help ensure that when the monitor's refresh rate comes into play, you're getting a brand new image each time it refreshes. If you set your FPS the same as your refresh rate, that would be more likely to cause strain then say, double your refresh rate. And FPS settings lower than your refresh rate have the highest possibility of eye strain. Say if you have your monitor refreshing at 60hz and your fps_max set to 60 as well. When you play, it's very likely that your FPS will fluctuate below 45 and even lower (depending on individual systems). Then you will trully be out of sync. You can't run FPS and refresh rates synchronously. By providing overhead, you minimize the risk of dropping below your refresh rate. That's the general idea.



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Re: Unlimit the HL Framerate
Posted by Hornpipe2 on Tue Jan 6th at 6:53am 2004


Sorry to resurrect this, but here's a program I wrote to demonstrate that you can, in fact, tell the difference.

http://www.snarkpit.com/pits/hornpipe2/FPS.zip

Enjoy.

[addsig]





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