Setting Wireframe In TS
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Re: Setting Wireframe In TS
Posted by Pegs on Sat Aug 30th at 4:32pm 2003


I noticed that fraggard before had wireframe running in TS. How can I do this? since it says wireframe is not available in multiplayer - ive tried turning cheats on. [addsig]



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Re: Setting Wireframe In TS
Posted by Wild Card on Sat Aug 30th at 4:34pm 2003


The only way I think it can work is if you load the map in the console.  As well, you will need developer set to 1, then you can type in the wireframe command.



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Re: Setting Wireframe In TS
Posted by Leperous on Sat Aug 30th at 4:48pm 2003


Yes, you just load the game up with the console (and developer?), type deathmatch 0 in and restart the level



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Re: Setting Wireframe In TS
Posted by Pegs on Sat Aug 30th at 4:53pm 2003


thanks.
btw: I've clicked Yes & the icon is still a question mark.

[addsig]




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Re: Setting Wireframe In TS
Posted by Orpheus on Sat Aug 30th at 4:57pm 2003


how does the yellow box determine that one answer is more correct than another?

i have my start for HL always set to -dev -console, so i can use almost any command, even in deathmatch..

[addsig]




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Re: Setting Wireframe In TS
Posted by Campaignjunkie on Sat Aug 30th at 4:59pm 2003


Orph, unless you specify otherwise via the dropdown box, your post is considered a comment on the problem and not an actual suggested answer by the database. [addsig]



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Re: Setting Wireframe In TS
Posted by Orpheus on Sat Aug 30th at 5:09pm 2003


? posted by Campaignjunkie
Orph, unless you specify otherwise via the dropdown box, your post is considered a comment on the problem and not an actual suggested answer by the database.

well i'll be damned.. i never even noticed that box..

thanx bud

[addsig]




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Re: Setting Wireframe In TS
Posted by fraggard on Sat Aug 30th at 5:18pm 2003


? posted by Leperous
Yes, you just load the game up with the console (and developer?), type deathmatch 0 in and restart the level

Just thought I'd confirm, that's probably the only way to do it. And you must have developer mode enabled.





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Re: Setting Wireframe In TS
Posted by Orpheus on Sat Aug 30th at 5:34pm 2003


slap me for being silly once again, but why would anyone want to have wireframe in DM?

the only thing i have ever had to test in DM mode, that didn't work correctly in SP mode, is a trigger_push.. it is the only thing that actually worked differently in each mode (note: there could be others, but i use very few custom entities )

i test all mods and maps in SP mode otherwise..

[addsig]




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Re: Setting Wireframe In TS
Posted by Pegs on Sat Aug 30th at 5:37pm 2003


because the specialists is a multi-player mod. [addsig]



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Re: Setting Wireframe In TS
Posted by fraggard on Sat Aug 30th at 5:39pm 2003


Actually, you can't enable wireframe in DM even if you want to. It's very similar to a wallhack (I think) and wont help 'competition'.

That's why Lep said the deathmatch 0 should be included. If you don't, TS considers it a DM level by default, since TS is a MP-only mod. And it won't allow you to have the wireframe mode. Which is the problem Pegs had.

*edit: This and previous post were at the same time.





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Re: Setting Wireframe In TS
Posted by Orpheus on Sat Aug 30th at 5:44pm 2003


? posted by Pegs
because the specialists is a multi-player mod.

but, it seems to me, you could still load TS in SP mode like i do, only the MP entity specifics would fail to load..

anyways, since i am unsure, i will shut up now and go away

[addsig]




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Re: Setting Wireframe In TS
Posted by KoRnFlakes on Sat Aug 30th at 5:47pm 2003


yeah, you can. however you wont be able to reach some areas & play it like you can in TS. much like you found out when u critted it m8. Since you can wall jump to areas you had to noclip to. [addsig]



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Re: Setting Wireframe In TS
Posted by Orpheus on Sat Aug 30th at 5:51pm 2003


? posted by KoRnFlakes
yeah, you can. however you wont be able to reach some areas & play it like you can in TS. much like you found out when u critted it m8. Since you can wall jump to areas you had to noclip to.

ahhh *light bulb finally arrives*

now i gotcha.. see i am learning too

[addsig]




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Re: Setting Wireframe In TS
Posted by Gwil on Sat Aug 30th at 6:11pm 2003


Pegs, i set the answer to "this answer is correct" .. theoretically it should have worked for you though.. odd



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Re: Setting Wireframe In TS
Posted by Cash Car Star on Sat Aug 30th at 6:19pm 2003


Yeah, I've already been reporting this bug to Lep; don't answer the llama thread one, I've kinda been using it to iron out bugs. Threadstarters can see the buttons but pressing them just refreshes the page.



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Re: Setting Wireframe In TS
Posted by Leperous on Sat Aug 30th at 9:06pm 2003


The easy solution to that would be to mod you for the editing forums, but I should really fix that one day

*edit- fixed?*





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Re: Setting Wireframe In TS
Posted by Cash Car Star on Sat Aug 30th at 9:13pm 2003


Heheh, sweet!

As promised, here's your popcorn Lep





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Re: Setting Wireframe In TS
Posted by Leperous on Sat Aug 30th at 9:23pm 2003


Why's does it come with a shrunken, dismembered yellow head? smiley



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Re: Setting Wireframe In TS
Posted by Failsafe on Sat Aug 30th at 9:34pm 2003


Probably because he's too lazy to edit it out  (look, oh LOOK!!, another dismembered yellow face!)

sorry it's off topic, but i had to :->






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