ok....ya know that skyscraper map that i was working on...well it spawned a new idea for a map...which is almost done, but my question is how to make instant death (or as close to it as possible) when some one falls....my map is a giant pillar with three circles, one under the other....now, if a player falls off...all i have under the last circle is the sky texture. Do they eventualy die, or do i need to put something down to make sure that they die. Preferably invisible, but i guess it doesnt have to be.....
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Re: Instant death?
Posted by Ronin on Sun Sep 28th at 9:52am 2003
Posted by Ronin on Sun Sep 28th at 9:52am 2003
Re: Instant death?
Posted by fraggard on Sun Sep 28th at 10:02am 2003

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Posted by fraggard on Sun Sep 28th at 10:02am 2003
trigger_hurt would be your best option. Cover the bottom of your map with it, and give it a very high hurt value.
*Edit: trigger_hurt is a brush based entity ![]()
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Re: Instant death?
Posted by Rumple on Sun Sep 28th at 10:06am 2003

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Posted by Rumple on Sun Sep 28th at 10:06am 2003
a brush entity- trigger hurt in the area where u want the player to die, (like th wole of the bottom of the map in your case) set the damage value to a big number like 497578945849 and set the damage type to whatever u like
[edit] looks like u beat me to it fragman...
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Re: Instant death?
Posted by Gollum on Sun Sep 28th at 12:15pm 2003

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Posted by Gollum on Sun Sep 28th at 12:15pm 2003
1000 will easily be sufficient to kill any player.
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Re: Instant death?
Posted by KoRnFlakes on Sun Sep 28th at 12:26pm 2003

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Posted by KoRnFlakes on Sun Sep 28th at 12:26pm 2003
trigger_hurt replays a sound if its been triggered recently. I found that when I was sodding about with my gren spam map. In The end, The best way was to use a trigger_multiple to target a mm which controlled the sound & then a player_hurt below this a trigger hurt incase it didnt trigger (which can happen if lots of people fall through it at once) & below that a clip brush which stop the body going into the sky sometimes.
[addsig]
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Re: Instant death?
Posted by Ronin on Sun Sep 28th at 7:26pm 2003
Posted by Ronin on Sun Sep 28th at 7:26pm 2003
I see Game_player_hurt, as an entity. And i see the texture AAA_hurt. Thats it... Cant i make like a giant pile of nuclear waste?
Re: Instant death?
Posted by Ronin on Sun Sep 28th at 7:30pm 2003
Posted by Ronin on Sun Sep 28th at 7:30pm 2003
Hehehe...ok...sorry again guys, i found it....thanks. I seem to be finding a lot of my own mistakes latly

Re: Instant death?
Posted by matt on Mon Sep 29th at 1:49pm 2003

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Posted by matt on Mon Sep 29th at 1:49pm 2003
if you want something invisible, cover a block with {invisible and turn it into the func_wall entity, set the FX amount to 255 and the FX type thingy to solid.
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Re: Instant death?
Posted by Rumple on Mon Sep 29th at 2:42pm 2003

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Posted by Rumple on Mon Sep 29th at 2:42pm 2003
uhh u missed the point
and anything made into a trigger will be invisable
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Re: Instant death?
Posted by Hornpipe2 on Mon Sep 29th at 2:48pm 2003

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Posted by Hornpipe2 on Mon Sep 29th at 2:48pm 2003
| ? posted by matt |
| if you want something invisible, cover a block with {invisible and turn it into the func_wall entity, set the FX amount to 255 and the FX type thingy to solid. |
Why not just paint it with NULL?
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Re: Instant death?
Posted by Matt3 on Mon Sep 29th at 6:18pm 2003
Posted by Matt3 on Mon Sep 29th at 6:18pm 2003
Triggers get invisible, you dont have to do things
[addsig]
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