Bizzare Leak issue - I know, but this one is odd...
Post Reply
Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by still_CJ on Sun Sep 28th at 3:28pm 2003


I'm working on a map and hit a Leak. I used big block technique to find it and, er, I don't understand what I've found.

Basically, I've now got a 2" cube floating inside my level. With it the map compiles fine. Without it I get a leak. The cube is inside the level, and is in mid air (i.e. it doesn't intercept or touch any brushes or faces). I've scanned the various FAQs and can't find any explaination. I wasn't working anywhere near the vicinity when the leak occured. It's nowhere near being the origin of any rotating entities (and anyway, as I said, it's inside). 

Grateful for any suggestions as to the cause.

Thanks,

CJ





Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Orpheus on Sun Sep 28th at 3:39pm 2003


post a pic, maybe it will help..

things deleted do not generally create holes (barring removing walls of course)

try this.. export it "to map"

close the program

load only the .map file, not the .rmf

if its some sort of a glitch, it may remove it for you..

but please, try to get us a pic of this strange event..

[addsig]




Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Monqui on Sun Sep 28th at 3:47pm 2003


Have you tried doing the old fashioned method of the pointfile?

You might have accidently changed something that you didn't want to change, and inadvertantly caused a leak. [addsig]




Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Leperous on Sun Sep 28th at 3:48pm 2003


It doesn't have to be anywhere near an origin- talking of which, do you have any?- and are there any entities inside your block?

It's just a block in a random part of your level that stops the leak, yes? What happens if you use a smaller block, or a larger one? What if you enclose the block with a larger, hollowed out one and delete it? Have you tried a pointfile to find the leak? Never heard of a map being 'punctured' like this, but as ever if you get something strange like this it's something else causing a knock-on, so try and trace it back to the source





Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Orpheus on Sun Sep 28th at 3:54pm 2003


? posted by Leperous

 Never heard of a map being 'punctured' like this, but as ever if you get something strange like this it's something else causing a knock-on, so try and trace it back to the source

only a few times have i had solids puncture my map and create a hole..

i had one of those "to infinity" invalids.. when i deleted it.. it made this oddly shaped hole in my outside walls, where both ends had passed thru into the void..

doubt its the same here, but still.. i felt it noteworthy..

[addsig]




Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Sim on Sun Sep 28th at 4:20pm 2003


are you sure it isn't grouped with one of your map's outer walls? [addsig]



Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Orpheus on Sun Sep 28th at 4:28pm 2003


? posted by Sim
are you sure it isn't grouped with one of your map's outer walls?

you guys should make these posts as suggestions..

even if its wrong, i am betting it will go into the search as options in the future..

besides, its a valid comment.. it could be the correct answer..

[addsig]




Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by still_CJ on Sun Sep 28th at 5:11pm 2003


Folks, thanks for the all suggestions.

Orphius,

I've tried exporting to map, closing down Hammer, restarting and loading the map, but the problem remains. No holes being created in the outside walls that I can see.

Monqui,

The pointfile looks like a kid has had a tantrum with a red crayon, so I wimped out.

Leperous,

Yep, effectively a block within an apperently random part of the map. I can actually get the block down to 1" a side, but it has to be within a particular 3" cube of space to stop the leak. A hollowed out cube around the location also works.

Sim,

The block isn't grouped with anything. It's the final result of using the shrinking block technique to find the point of error.

I have jpgs of Hammer showing the cube and the pointfile. If anyone really wants to see them; I'm not sure how or where to upload them but if someone points me in the right direction I'll go for it.

Thanks,

CJ





Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Orpheus on Sun Sep 28th at 6:02pm 2003


? posted by still_CJ

I have jpgs of Hammer showing the cube and the pointfile. If anyone really wants to see them; I'm not sure how or where to upload them but if someone points me in the right direction I'll go for it.

send them to me..

drs_orpheus@msn.com

zip them please..

request a pit from lep, so you can post images more easily in the future..

i will post the pics for you, no promises that it will solve this , but it could..

post any error messages associated with the compile as well..

[addsig]




Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Mor7y on Sun Sep 28th at 8:59pm 2003


If you can't find any solution to find the leak, try to change the 2" block into a sky-block, then it won't be visible. [addsig]



Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Leperous on Sun Sep 28th at 11:19pm 2003


E-mail it to Orph, or me leperous@snarkpit.com and I can take a look for you



Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Orpheus on Sun Sep 28th at 11:35pm 2003


? posted by Leperous
E-mail it to Orph, or me leperous@snarkpit.com and I can take a look for you

if it doesn't arrive soonish, it won't be posted by me till sometime tuesday.. so, your options are slim

i leave for ohio in the morning..

[addsig]




Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Leperous on Mon Sep 29th at 10:12am 2003


Dammit, lost my post It's a normal leak in the floor nearby (check your e-mail), I'm guessing the box blocks the pointfile?



Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by still_CJ on Mon Sep 29th at 6:07pm 2003


Lep,

Thanks for the help. I'm trying to run HL as suggested (on the same fault, to get used to it) but whenever I type pointfile at the console it drops back to windows (XP). This happens if I run HL from a specialy created shortcut, the command prompt or HLCC. I've tried particles at 500,000 in case that's the issue, but no luck. The drop back to windows is tidy, but HL has stopped. The HL window is at 640 x 480.

Any suggestions?

CJ





Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Orpheus on Tue Sep 30th at 5:15am 2003


? posted by Leperous

Dammit, lost my post

 

happens all to often

of late, i have been losing them, cause the host goes down before it recieves, then when i hit "back" .. no message ..

tis annoying sometimes, but it seems to happen most when i have lots of text :9

[addsig]




Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by Leperous on Tue Sep 30th at 9:04am 2003


Try hl.exe -console -dev -particles 60000 +sv_cheats 1

And if you find the map crashes when it loads, try running in software mode at a low screen res...





Quote
Re: Bizzare Leak issue - I know, but this one is odd...
Posted by still_CJ on Wed Oct 1st at 8:02am 2003


It was running in sw mode that fixed it. Thanks. Makes you think you're playing Doom again mind.

A couple of thoughts on the shrinking block technique.

1. As per this particular threads example, the particular area of space isolated may not be the point of the leak at all, even if blocking the space fixes the leak!

2. As I understand it (and as experimentation appears to confirm), the block need not be over the leak to stop it, it merely needs to block access to the leak for all entities. This means that it can simply be across one or more routes (corridors) that allow the player (or entities) to reach the point of the leak. This means that, as you shrink the block, you need to be aware of which routes become open, rather than just the physical location of the blocks.

3. From #2. a technique based on bloody great bulkheads specificaly designed to block corridors seems to work, with each bulkhead designed to block a single corridor/route. Once the leak is isolated in a single area you can then use the block technique.

Of course, all this is based on extremely limited experience (albeit with a fair level of experimation), so might be b****cks. I have to say the pointfile trace in HL seems much easier though.

Grateful for more experienced views.

CJ






Post Reply