Posted by KoRnFlakes on Tue Sep 30th at 11:04am 2003
KoRnFlakes
member
1125 posts
273 snarkmarks
Registered: Jul 3rd 2002
Location: Norfolk

Occupation: Yus!
Posted by Adam Hawkins on Tue Sep 30th at 11:09am 2003
I haven't got Hammer in front of me to check cos i'm at work, but doesn't it have a 'tick box' to 'loop sound'?
*EDIT* Actually I might be completely off what you mean anyway - I don't tend to work well without Hammer in front of me ![]()
Adam Hawkins
member
858 posts
333 snarkmarks
Registered: Aug 25th 2002
Location: Chesterfield, UK

Occupation: Specialty Systems Manager
Posted by Gollum on Tue Sep 30th at 11:09am 2003
http://www.snarkpit.com/pits/gollum/Prefab files/loop.zip
That's a little prefab that will loop anything for you. This is how it works:
- Trigger_auto starts MM (multi_manager).
- MM retriggers itself after the desired delay (needs multithreaded flag ticked)
Some sounds have a special key encoded into the WAV that makes them loop auto-magically. If you don't know how to insert this (I don't), use the above setup instead.
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Posted by Adam Hawkins on Tue Sep 30th at 11:11am 2003
There ya go....I was way off the trail ![]()
Don't listen to me - I talk rubbish ![]()
Adam Hawkins
member
858 posts
333 snarkmarks
Registered: Aug 25th 2002
Location: Chesterfield, UK

Occupation: Specialty Systems Manager
Posted by Gollum on Tue Sep 30th at 11:13am 2003
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Posted by Orpheus on Tue Sep 30th at 11:15am 2003
| ? posted by Adam Hawkins |
|
There ya go....I was way off the trail Don't listen to me - I talk rubbish |
you are partially right...
they removed the "looped" flag about 2 upgrades ago...
none of us have figured out why..
so.. if korn was still using 2.1 you would have nailed it bud 
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by KoRnFlakes on Tue Sep 30th at 11:35am 2003
KoRnFlakes
member
1125 posts
273 snarkmarks
Registered: Jul 3rd 2002
Location: Norfolk

Occupation: Yus!
Posted by Adam Hawkins on Tue Sep 30th at 11:39am 2003
Oooh! I know that one!
valve/sounds ![]()
Adam Hawkins
member
858 posts
333 snarkmarks
Registered: Aug 25th 2002
Location: Chesterfield, UK

Occupation: Specialty Systems Manager
Posted by Gollum on Tue Sep 30th at 11:41am 2003
First thing to test is whether the sound plays at all. Don't bother with the fancy looping stuff, just see if you can trigger it with a button.
If you are mapping for HLDM, you start in the sounds directory. You don't need valve/sound/vox/c.wav , only vox/c.wav .
(it's valve/sound singular- Lep.)
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Posted by Orpheus on Tue Sep 30th at 11:48am 2003
i think i put mine, in a folder of my own..
valve/sound/music
you can put it any folder you like, as long as its within the valve/sound folder..
listen to gollum.. trigger it some other way first..
via button, or triggerAAA
if it plays at all.. it can be looped with his prefab..
one step at a time my padawan apprentice ![]()
| ? posted by Adam Hawkins |
|
Oooh! I know that one! valve/sounds |
*makes incorrect squacky noise..*
its singular, not plural ![]()
[edit] i noticed mike made it plural as well 
is the british version different subtley than ours is???
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by KoRnFlakes on Tue Sep 30th at 12:02pm 2003
| ? posted by Gollum |
|
First thing to test is whether the sound plays at all. Don't bother with the fancy looping stuff, just see if you can trigger it with a button. If you are mapping for HLDM, you start in the sounds directory. You don't need valve/sounds/vox/c.wav , only vox/c.wav . |
Yeah, its just im using steam so everything is in a cache I cant see & had to make the folder myself. I was using sound. Changed it to sounds & now I guess its probably worked but steam is getting stuck on "verifying resources"
Now, I remember whenever my brother tried to put ambient_generics in his map all it would do is stay on "processing sound" & never load the map up. Im guessing mine is doing exactly the same.
Have you experienced this before?
[addsig]KoRnFlakes
member
1125 posts
273 snarkmarks
Registered: Jul 3rd 2002
Location: Norfolk

Occupation: Yus!
Posted by Orpheus on Tue Sep 30th at 12:06pm 2003
i suggest, if you have the room.. install HL, VHE, and everything else you need to an alternate place..
steam seems to be causing you grief ATM..
my sounds, always work if..
1) the path is correct, no typo's
2) is in the HL accepted format..
scan a stock wave file that came with HL.. make your sound the same..
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Leperous on Tue Sep 30th at 12:35pm 2003
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by KoRnFlakes on Tue Sep 30th at 12:43pm 2003
k, steam looks for sound/
so ive changed that back.
I'm pretty sure my triggers cant be wrong but I cant hear the sound being played at all tbh.
Im stuck on this one 
KoRnFlakes
member
1125 posts
273 snarkmarks
Registered: Jul 3rd 2002
Location: Norfolk

Occupation: Yus!
Posted by Wild Card on Tue Sep 30th at 12:48pm 2003
Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by Orpheus on Tue Sep 30th at 12:53pm 2003
ok do what i did..
1)varify sound.. click on it in its folder.. if works,
2) check its format, HL is damned picky, it must be right, compare format to functional stock wave files..
3) place a stock sound in a test map..
4) if it works, replace it with yours..
5) if it works, THEN we can loop it..
remember you can onlyent compile for this..
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Gollum on Tue Sep 30th at 1:18pm 2003

Good advice there - break it down into lots of simple steps and you'll find the problem.
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Posted by KoRnFlakes on Tue Sep 30th at 1:28pm 2003
KoRnFlakes
member
1125 posts
273 snarkmarks
Registered: Jul 3rd 2002
Location: Norfolk

Occupation: Yus!
Posted by Gollum on Tue Sep 30th at 1:34pm 2003
Try the one in my example: vox/c.wav
And if this is what Steam does to HL, I'm certainly not downloading it before I finish my map ![]()
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Posted by KoRnFlakes on Tue Sep 30th at 1:47pm 2003
ok, Ta goll. that worked. I could hear "C" being repeated.
Must be something wrong with my wav file

KoRnFlakes
member
1125 posts
273 snarkmarks
Registered: Jul 3rd 2002
Location: Norfolk

Occupation: Yus!
Snarkpit v6.1.0 created this page in 0.013 seconds.

