CS 1.6
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Re: CS 1.6
Posted by Sinner_D on Wed Oct 1st at 8:22am 2003


with the new release of counter-strike 1.6 i realized its time to update my fgd...anyone know a good site for an expert CS1.6 fgd? [addsig]



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Re: CS 1.6
Posted by Cash Car Star on Wed Oct 1st at 10:13am 2003


Why would there be a new fgd? CS hasn't changed it's entities since beta 6.5 when some of the es_ entities were tweaked a little. That was over three years ago. The only possibly difference is the models in viewer thing, from which a well-respected independant release is probably more reliable and is dependant on VHE's recent update, not CS's.



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Re: CS 1.6
Posted by KoRnFlakes on Wed Oct 1st at 10:37am 2003


? posted by Cash Car Star
Why would there be a new fgd? CS hasn't changed it's entities since beta 6.5 when some of the es_ entities were tweaked a little. That was over three years ago. The only possibly difference is the models in viewer thing, from which a well-respected independant release is probably more reliable and is dependant on VHE's recent update, not CS's.

cash m8, new weps & new slots. the galil, the riot shield & the famas. 

[addsig]




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Re: CS 1.6
Posted by Sinner_D on Wed Oct 1st at 10:48am 2003


thanks korn, that was my whole comeback...now what am i suppose to say...lol

i was mainly thinking of an edited game_player_equipt ent for the new weapons/equipment.

 

[addsig]




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Re: CS 1.6
Posted by Cash Car Star on Wed Oct 1st at 10:55am 2003


But those all come from players buying them, you don't need an fgd to add them. Func_buyzone and you're set. If you're talking about the armoury_entity, which is what will lay a gun down, then realize fy_ is not truly a supported map type. ES_ was the last official map type to include that entity, and it hasn't been touched since beta 6.5 (as I mentioned). This is why you could never use the armoury_entity to make an UMP (no clue what they call it now). Their whole current existence is vestigal code, it is not - and has not been for three years - supported.

As I said, the entities have not changed. The weapons did, but not the entities.





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Re: CS 1.6
Posted by Sinner_D on Wed Oct 1st at 11:23am 2003


say i want to place one specific weapon in a room, like a secret bonus for those who find it, does that constitute a fy? i think not. ive done that plenty of times in both de and cs maps.

the weapons changed, yes...which in turn means your entities need updating, ive got a player_equipt ent that allows me to give anyone anything in CS(as of 1.5), including extra ammo. the whole point is i just want the ability, doesnt mean im going to use it right here and now.

if you dont know where to get the fgd, then just say so.

[addsig]




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Re: CS 1.6
Posted by Mor7y on Wed Oct 1st at 4:27pm 2003


it IS a new fgd, but not completely done yet, some things are beeing tested.

Here is the link to the fgd: http://www.slackiller.com/tommy14/CSfgd.htm

[addsig]




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Re: CS 1.6
Posted by Spazz on Wed Oct 1st at 4:50pm 2003


What is the difference between de maps and cs maps? [addsig]



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Re: CS 1.6
Posted by Sinner_D on Wed Oct 1st at 5:00pm 2003


wow spazz, im guessing you dont play much counter-strike...

de= any map designed with bombsites (terrorists have to bomb specific area"s")

cs= any map designed with hostages (counter terrorists have to rescue the hostages or die trying)

these are mearly prefixes of the maps name, and have absolutely no affect on the map itself, but all respected cs mappers give these prefixes so others can quickly distinguish what maptype it is.

THNX Morty

[addsig]




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Re: CS 1.6
Posted by Spazz on Wed Oct 1st at 5:03pm 2003


sorry, i figured that but i wasnt sure [addsig]



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Re: CS 1.6
Posted by Sinner_D on Wed Oct 1st at 5:07pm 2003


no prob dude, thats what forums are for. [addsig]



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Re: CS 1.6
Posted by Hornpipe2 on Wed Oct 1st at 5:25pm 2003


What do fy_, ka_, and others stand for? [addsig]



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Re: CS 1.6
Posted by Sinner_D on Wed Oct 1st at 5:36pm 2003


fy are those maps where there are either no buyzones, or there is one buyzone positioned so that ct's and t's have to fight for it...also they have weapons preset out on the map.

and i believe ka is either a clan, or its maps that were designed to be played as a game, no killing...like ka_giantbean...very fun map.

most prefixes are to desplay the clan for which the mapper is in or owns. post any other prefixes you want and ill try to give you an idea...but cs_ and de_ are the only ones you really need to worry about.

[addsig]




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Re: CS 1.6
Posted by Hornpipe2 on Wed Oct 1st at 5:41pm 2003


Wait, ka is knife arena apparently. [addsig]



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Re: CS 1.6
Posted by Gwil on Wed Oct 1st at 6:00pm 2003


Cash is still theoretically right, as a rule FGD's dont change with updates unless there are new entities placed via mapping, surely.



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Re: CS 1.6
Posted by Cash Car Star on Wed Oct 1st at 11:32pm 2003


As you may notice, the link Mor7y has does not go to www.counter-strike.net because it was made third party, as I stated any changes to the fgd would be.

To repeat: THERE ARE NO OFFICIAL CS MAPS WITH WEAPONS LAYING AROUND.

I'm not calling your map necessarily a turd for having a weapon laying somewhere, at least not yet. I'm just saying a pure CS map does not include such a feature

KA is knife arena - there was a whole knife arena movement about two and a half years ago, with knife arena mappacks and whatnot. I hate to know the level it has probably sunk to now though.

And, like so many CS mappers (this drives me nuts more than anything else in the CS mapping world) you have completely written off AS_ maps. Assassination, the most intense and unique gameplay and quite honestly a ton of fun. But no one ever makes AS_ maps. It's so retarded.

Quite honestly, nothing has infuriated me more in mapping than just the level of ignorance and disrespect for gameplay that so many CS mappers seem to have. I used to be a part of the forums there and stuff but I left when I kept having purist aneurysms such as this.





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Re: CS 1.6
Posted by Gwil on Wed Oct 1st at 11:59pm 2003


Purist aneurysms  You do make me larf, CCS



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Re: CS 1.6
Posted by Sinner_D on Thu Oct 2nd at 6:41pm 2003


where did i ever say that valve was going to be writing the new fgd file? i never said that, i however knew that with new weapons there would be a new fgd for cs.

hmm, well the one ka map i played (ka_giantbean) wasnt a killing map at all, infact the server would set alltalk on, and kick anyone who kills. the whole point of the map was to see who, and how many people could acually climb the beanstalk...very fun.

as for as_ maps, i myself only liked oilrig, other then that it seemed to easy for the terrorists to kill the vip, unless you got a good ct team (or horrible t team) but anyways, i guess i just forgot to mention as maps. SORRY!!!

P.S. Morty, change your post into an "answer to the problem" post so i can give ya credit.

 

[addsig]




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Re: CS 1.6
Posted by Gwil on Sat Oct 4th at 1:11pm 2003


Sorted. [addsig]



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Re: CS 1.6
Posted by KoRnFlakes on Sat Oct 4th at 1:27pm 2003


oilrig was a fantastic map, But the limitations on weapons was rather poor. [addsig]




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