Posted by Sushi on Sat Aug 30th at 7:18pm 2003
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Posted by KoRnFlakes on Sat Aug 30th at 7:20pm 2003
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Posted by Orpheus on Sat Aug 30th at 7:32pm 2003
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Posted by mike9292 on Sat Aug 30th at 7:33pm 2003
Posted by Vash on Sat Aug 30th at 7:49pm 2003
Posted by Cash Car Star on Sat Aug 30th at 8:29pm 2003
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Posted by Campaignjunkie on Sat Aug 30th at 8:47pm 2003
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Posted by Gollum on Sat Aug 30th at 11:14pm 2003
It must be some func_door_rotatings, or similar entities such as func_platrots (which are rotating, rising platforms).
A func_door_rotating is a rotating entity that rotates back and forth between two positions. You can set the degree and direction of rotation. A func_platrot could be used for the same effect, but there is no need here.
Note that it would be much more difficult to create a rotating billboard that displayed more than two different adverts. This is because a func_door_rotating can only have two positions. You could create the illusion of more adverts by using a sequence of env_renders to swap several billboards, which appear to be only one billboard. If you would like to know how this is done, let me know ![]()
A func_rotating cannot be stopped in a particular position (it can be stopped by triggering, but where it ends up will depend on when it is triggered. This is imprecise for positioning).
From my considerable and frustrating experience with rotating func_trains and tracktrains, I suggest that neither of these entities would work.
The source file to that particular map is not included in the SDK.
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Posted by Archaic on Sun Aug 31st at 1:11am 2003
Posted by Campaignjunkie on Sun Aug 31st at 5:34am 2003
| ? posted by Gollum |
|
The source file to that particular map is not included in the SDK. |
I could have sworn it was! Argh.
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Posted by Gollum on Sun Aug 31st at 10:32am 2003
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Posted by Myrk- on Mon Sep 1st at 12:03am 2003
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Posted by asterix_vader on Tue Sep 2nd at 11:48pm 2003
| ? posted by KoRnFlakes |
| lots of func_rotating ... |
PLEASE! you're a mapper! is "func_door_rotating"!
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Posted by Cash Car Star on Wed Sep 3rd at 1:07am 2003
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