How do you make fog in half life?
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Re: How do you make fog in half life?
Posted by Tyler on Sun Oct 5th at 6:45pm 2003


I would like to know how you put fog in CS maps because i wanna make fog in them

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Re: How do you make fog in half life?
Posted by KoRnFlakes on Sun Oct 5th at 6:55pm 2003


you cant. or at least not to my knowledge. [addsig]



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Re: How do you make fog in half life?
Posted by Sim on Sun Oct 5th at 7:19pm 2003


Jinx seems to be good with special effects, and I think he did fog (no not the ground-level stuff).  I don't see him around here anymore though.

[addsig]




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Re: How do you make fog in half life?
Posted by Gollum on Sun Oct 5th at 7:53pm 2003


Yes, look up Jinx's website.  Sadly, the only fog-effects I've come across use several layers of sprites and absolutely kill framerates.

Unless, that is, you wish to use the wonderful Spirit of Half-Life mod., which has excellent global fogging.

*warning: Spirit doesn't work in multiplayer (but I have a special ultra-secret copy that does.  Oh yes )

*EDIT: fat lot of use Spirit will be if you're making maps for CS

/slaps self





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Re: How do you make fog in half life?
Posted by Hornpipe2 on Mon Oct 6th at 6:04pm 2003


CS should include Spirit.  Hell, every mod should include Spirit. [addsig]



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Re: How do you make fog in half life?
Posted by Finger on Mon Oct 6th at 6:11pm 2003


Haven't seen this question in a while.



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Re: How do you make fog in half life?
Posted by Dex on Mon Oct 6th at 6:26pm 2003


If you have a sprite of one 'fog', you can place lots of fog sprites in your map and then make them wink(or something), I made my rain like this, it wasnt for MP btw [addsig]



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Re: How do you make fog in half life?
Posted by scary_jeff on Mon Oct 6th at 11:36pm 2003


I think the best you can do is to place sprites that have been set to only rotate around the Z axis (see jinx' tutorial) along corridors, using a fog type sprite that has been stretched. This looks ok on some corridors but only if it's dark, and you have to make sure you don't use too many sprites...



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Re: How do you make fog in half life?
Posted by Hornpipe2 on Tue Oct 7th at 12:48am 2003


Good idea, Jeff.  I saw an NS map that used that same idea, but I can't for the life of me remember what it was.  Make sure you put the "fog" in dark rooms though - I tried to darken a bright pit with this same effect once, and it didn't work at all.

[addsig]



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Re: How do you make fog in half life?
Posted by KoRnFlakes on Tue Oct 7th at 8:13am 2003


? posted by Hornpipe2

Good idea, Jeff.  I saw an NS map that used that same idea, but I can't for the life of me remember what it was.  Make sure you put the "fog" in dark rooms though - I tried to darken a bright pit with this same effect once, and it didn't work at all.

ns_hera

[addsig]




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Re: How do you make fog in half life?
Posted by half-dude on Tue Oct 7th at 6:34pm 2003


You could put a bunch of sprites everywere, of you do that then might I recomend making the sprites vary big and to use the ballsmoke sprite. [addsig]



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Re: How do you make fog in half life?
Posted by Leperous on Tue Oct 7th at 11:06pm 2003


Methinks Gollum's answer requires an 'in the right direction' category for answers...





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Re: How do you make fog in half life?
Posted by Orpheus on Tue Oct 7th at 11:13pm 2003


? posted by Leperous

Methinks Gollum's answer requires an 'in the right direction' category for answers...

like i said before "incorrect" and "rejected" are not the same

[addsig]




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Re: How do you make fog in half life?
Posted by Cash Car Star on Tue Oct 7th at 11:18pm 2003


Or I could just change it back to a comment from an answer and then it won't look like he's wrong or something. I think. Gonna try. I've done the reverse to close a few unanswered threads a few times.

Edit: There we go. That way half-right answers won't be marked wrong, at least if a mod happens to notice.

Second Edit: I like Scary_jeff's answer.

Also: The old flf_qcity used a few scaled up, mostly invisbile, smoke sprites to create a foggy city; I think the most recent one had em removed to make things easier to see but it looked half-decent, which is the best you can do really. Better than the Hera technique IMO (though that could be due to which sprite was chosen and density of the sprite)





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Re: How do you make fog in half life?
Posted by Leperous on Tue Oct 7th at 11:50pm 2003


True Orph, but they still don't give you the answer so they're pretty 'useless' still.



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Re: How do you make fog in half life?
Posted by Orpheus on Wed Oct 8th at 12:00am 2003


? posted by Leperous
True Orph, but they still don't give you the answer so they're pretty 'useless' still.

yeah, i know you are right, but somehow it hurts to see that big red box

at least it doesn't count against you in the polls

[addsig]




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Re: How do you make fog in half life?
Posted by scary_jeff on Thu Oct 9th at 5:47pm 2003


What does this accepted answer stuff mean... it all seems very advanced Lep... not seen it on any other forum.



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Re: How do you make fog in half life?
Posted by Cash Car Star on Thu Oct 9th at 6:51pm 2003


It means that I get to spend my time making sure questions in this forum actually get answered. It makes it more useful for people to reference old posts, because they can easily see through color which posts answer the question posed in the beginning of the thread. When you post to a thread with an unanswered question, there is a drop-box where you can choose if your post is an answer or a comment. It defaults to comment. Since you gave the million dollar answer, I edited your post to make it an answer, and then the poster and mods of the forum see YES / NO buttons above possible answer posts which they can use to make thje post red for rejected answer, or blue for accepted answer. Suggested answers (before anything has been marked YES) are gold.



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Re: How do you make fog in half life?
Posted by scary_jeff on Fri Oct 10th at 9:14am 2003


Ohh thats cool.... do I get bonus SnarkMarks as well?



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Re: How do you make fog in half life?
Posted by KoRnFlakes on Fri Oct 10th at 9:26am 2003


? posted by scary_jeff
Ohh thats cool.... do I get bonus SnarkMarks as well?

yus

[addsig]





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