custom voices
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Re: custom voices
Posted by half-dude on Tue Oct 7th at 5:05pm 2003


Hi its me Half-dude,

Hi all, I wanted to know how to record a voice then make the caracter's mouth move to it. please help my mod depends on it. 

or recomind someone to ask.

[addsig]




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Re: custom voices
Posted by R@lph VViggum on Tue Oct 7th at 10:54pm 2003


First, you'll need to record the dialogue. The scientists' files were PCM audio format, 11 kHz sample rate, 8 bit sample size, and 88kbps bit rate. Then you'll need to change the sentences.txt in YOUR (the one your making) mods directory. You might find a tutorial on that here, or check out collective.valve-erc.com [addsig]



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Re: custom voices
Posted by matt on Wed Oct 8th at 4:21pm 2003


can it actually be done, i know that in  HL the characters lips move exactly as they do in real life when they speak, but in the origional... Beyond what i know if u can though. [addsig]



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Re: custom voices
Posted by Loco on Wed Oct 8th at 5:28pm 2003


All you need to do is create the wave file as R@lph said and then give it a name under sentences.txt and the rest will be done for you. It doesn't work like it does in HL2, where you have to use "Face Poser" for the sentences. You just specify it. The sounds work on frequency or amplitude or something. The mouth is essentially a single hinge where the bigger the amplitude/frequency/whatever the wider the mouth opens. Doesn't need anything special.



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Re: custom voices
Posted by half-dude on Fri Oct 10th at 6:44pm 2003


Thanks all for the help.

[addsig]





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