Re: custom voices
Posted by R@lph VViggum on Tue Oct 7th at 10:54pm 2003
First, you'll need to record the dialogue. The scientists' files were PCM audio format, 11 kHz sample rate, 8 bit sample size, and 88kbps bit rate. Then you'll need to change the sentences.txt in YOUR (the one your making) mods directory. You might find a tutorial on that here, or check out collective.valve-erc.com
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R@lph VViggum
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Re: custom voices
Posted by matt on Wed Oct 8th at 4:21pm 2003
can it actually be done, i know that in HL the characters lips move exactly as they do in real life when they speak, but in the origional... Beyond what i know if u can though.
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Re: custom voices
Posted by Loco on Wed Oct 8th at 5:28pm 2003
All you need to do is create the wave file as R@lph said and then give it a name under sentences.txt and the rest will be done for you. It doesn't work like it does in HL2, where you have to use "Face Poser" for the sentences. You just specify it. The sounds work on frequency or amplitude or something. The mouth is essentially a single hinge where the bigger the amplitude/frequency/whatever the wider the mouth opens. Doesn't need anything special.

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