Texture axis perpendicular to face
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Re: Texture axis perpendicular to face
Posted by H20 on Mon Jan 3rd at 2:39am 2005


Hey what does Texture axis perpendicular to face mean? Sorry just i keep getting this when i try to compile my map:

************ ERROR ************
Texture axis perpendicular to face

Any help is apreachiated.





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Re: Texture axis perpendicular to face
Posted by Orpheus on Mon Jan 3rd at 2:48am 2005


this, most definitely is a searchable topic.

[edit] i am feeling generous tonight.

read this

next time, try restricting your search to one word.. in this case it was "perpendicular"

[addsig]




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Re: Texture axis perpendicular to face
Posted by H20 on Mon Jan 3rd at 2:55am 2005


it is well apreachiated but i searched and found nothing



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Re: Texture axis perpendicular to face
Posted by Orpheus on Mon Jan 3rd at 3:00am 2005


i am gifted, but contrary to popular opinion, not omnipotent. i found that thread in less than 20 seconds.

next time do as i suggested, restrict your search to a key word.

good luck finding the error, it can be a bitch.

[addsig]




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Re: Texture axis perpendicular to face
Posted by H20 on Mon Jan 3rd at 3:05am 2005


? quoting Orpheus
i am gifted, but contrary to popular opinion, not omnipotent. i found that thread in less than 20 seconds.

next time do as i suggested, restrict your search to a key word.

good luck finding the error, it can be a bitch.

hmm ill keep that in mind thanks





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Re: Texture axis perpendicular to face
Posted by omegaslayer on Mon Jan 3rd at 3:19am 2005


Easily fixed by "checking for problems" alt-p, or finding the surface with the bad texture and re-appling it, or even reworking the brush in that area. [addsig]



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Re: Texture axis perpendicular to face
Posted by Orpheus on Mon Jan 3rd at 3:31am 2005


alt+p is not a cure all, but.. worth a shot none the less.

sadly, it has not been very helpful for me. fortunately, i have only had this error 2 times that i can recall.

[addsig]




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Re: Texture axis perpendicular to face
Posted by (-[PREDATOR]-) on Mon Jan 3rd at 8:07am 2005


"'texture axis perpendicular to face'

For some reason a texture has been rotated on the face of a brush until it is "stick out of" the brush face. Causes are usually, but not always: vertex manipulation, clipping the brush, carving the brush, importing a prefab, and sometimes rotating/skewing a brush with more than 6 sides - like a cylinder - without texture lock(tl) on. You could try map problems to see if it finds the error - sometime it does, but more usually you have to hunt."

(Tommy of Escondido's Mapping help Turtorials for Half-Life & Mods: Errors and solutions)

[addsig]




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Re: Texture axis perpendicular to face
Posted by Gorbachev on Mon Jan 3rd at 9:22am 2005


Haven't seen this problem exist while not being in the Problem dialogue. It should generally show up if you Alt+P it. It happens a lot when I'm clipping around, but you'll find this is a minute and easy to fix problem.
[addsig]




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Re: Texture axis perpendicular to face
Posted by Orpheus on Mon Jan 3rd at 11:12am 2005


perhaps i am just a unique case. as recently as PitCrew1 alt+p failed. the compile log reported it, as coordinates, but nothing else showed an error existed.

*sighs*

thats all i know.

[addsig]




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Re: Texture axis perpendicular to face
Posted by baalpeor on Mon Jan 3rd at 1:48pm 2005


Here goes:

Appears if a texture is scaled too high (max. value for scaling a texture is 999)

Additional potential causes:

-a brush has been rotated while "Texture Lock" was not activated.
-an invalid brush due to improper use of the vertex- or carving-tool.

[addsig]




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Re: Texture axis perpendicular to face
Posted by Junkyard God on Mon Jan 3rd at 3:51pm 2005


This error does not often show up with alt+p

you could try this dangerous way! :
select everything in your map, and select the texture app, if all textures are alinged to face ,aling them to world, and if all are alinged to world aling them to face,

this should solve your problem, but there is a hight risk that you'll need to sort out alot of textures and re aling them so they fit again so only do this if you like texturing or if all else fails

this worked ofr me witouth screwing up all the textures but it Might screw up all yours

[addsig]




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Re: Texture axis perpendicular to face
Posted by Orpheus on Mon Jan 3rd at 4:38pm 2005


why is my answer blue? that in essence gives me credit for posting a link to another blue answer.

somehow, that doesn't seem right, nor fair.

for the record, it was green.

[addsig]




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Re: Texture axis perpendicular to face
Posted by Gwil on Mon Jan 3rd at 4:42pm 2005


First correct answer, I wanted to close the thread.


[addsig]




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Re: Texture axis perpendicular to face
Posted by Orpheus on Mon Jan 3rd at 4:51pm 2005


? quoting Gwil
First correct answer, I wanted to close the thread.


so we should promote answers that only point to others that the person should have found themselves?

Ok, if you say its OK.

[addsig]




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Re: Texture axis perpendicular to face
Posted by Gwil on Mon Jan 3rd at 4:52pm 2005


No, I didnt say that, did I

Your suggestion was the closest to correct, but if you don't want the credit for it that's fine.

It's just "answered" now.
[addsig]




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Re: Texture axis perpendicular to face
Posted by Orpheus on Mon Jan 3rd at 5:18pm 2005


? quoting Gwil
No, I didn't say that, did I

Your suggestion was the closest to correct, but if you don't want the credit for it that's fine.

It's just "answered" now.

*sighs*

gwil listen, this has got to end. i am not trying to be an ass, just to set a standard.

i no longer care about the credit, i have enough already. but we need to get back on track. the system will only work (when it works) if we all use it the same way. IE

1) search
2) ask
3) reply

if the new members (or old) skips #1 and forces us to post #3 which points to #1, then how is that useful?

i do not want this to turn into another images issue, we both know 85k is ample, but the few whom cannot comply are causing you and i to square off. you are the boss, and i will never back down when i am in the right.

in the end, all i want is 1-3 followed in their proper sequence. its up to us to ensure it does.

stop competing with me, its a no win scenario.

[addsig]




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Re: Texture axis perpendicular to face
Posted by Gwil on Mon Jan 3rd at 6:30pm 2005


*rolls eyes at length*

That's ok, you're right, I will bow to the will of the self assured because I am unable to asset myself.

STOP LECTURING ME! It is annoying, patronising, and the easiest route to tickle my anger receptors.

? quote:

stop competing with me, its a no win scenario.


What the hell... dude.. take a step back and look at far too many of your posts of late. It is "I am right" or "I am wise so therefore right" or "I have been here the longest and know better".

It's becoming old, man. I don't want a war or a fight, but I can't let ANYONE go around riling people with that sentiment - which HAS been happening...

Essentially, all i'm trying to say is this;

Lose the persona of being the guru, or the wise and informed - when people say they are this, and that they know best - it has a tendency to wind people up, or trigger their defences. Just post without making reference to your long standing membership, or your superior knowledge.

Respect works both ways - and it certainly doesn't come from saying "Here is the ladder - i'm at the top, you're at the bottom, so my word is gospel". Yes, it may seem ironic me saying this but I'm trying to address the problem that stems from attitudes taken around the Maps/HL editing forums.




[addsig]




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Re: Texture axis perpendicular to face
Posted by Orpheus on Mon Jan 3rd at 6:39pm 2005


you immature little s**t.

no win, means its un-winable. it doesn't mean one does and the other does not. you are tempting my anger by constantly belittling my goals.

re-read it and leave your hormones out of the equation.. now THATS lecturing, the rest is your unbridled insistence to cause problems.

no win means no one wins. accuse me falsely once more, PLEASE!

[addsig]




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Re: Texture axis perpendicular to face
Posted by Gwil on Mon Jan 3rd at 6:43pm 2005


I'm making a point in general Orpheus - your attitude toward me stinks, so you get it in return. Insults aren't my style, I like to read the threads and the resulting chapos that comes from your horrible attitude toward people who post incorrectly sized screenshots, or post an opinion contrary to yours.

I'm not bothered what you think of me, to be perfectly honest - BUT I do take issue with your condescending and downright rude attitude toward new members.

If you can't see how your bloody mindedness and self imposed position of "Wise guru" is causing problems with new members, then I guess you never will.


[addsig]





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