Hey what does Texture axis perpendicular to face mean? Sorry just i keep getting this when i try to compile my map:
************ ERROR ************
Texture axis perpendicular to face
Any help is apreachiated.
Hey what does Texture axis perpendicular to face mean? Sorry just i keep getting this when i try to compile my map:
************ ERROR ************
Texture axis perpendicular to face
Any help is apreachiated.

this, most definitely is a searchable topic.
[edit] i am feeling generous tonight.
read this
next time, try restricting your search to one word.. in this case it was "perpendicular"
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i am gifted, but contrary to popular opinion, not omnipotent. i found that thread in less than 20 seconds.
next time do as i suggested, restrict your search to a key word.
good luck finding the error, it can be a bitch.
[addsig]
next time do as i suggested, restrict your search to a key word.
good luck finding the error, it can be a bitch.
hmm ill keep that in mind thanks


alt+p is not a cure all, but.. worth a shot none the less.
sadly, it has not been very helpful for me. fortunately, i have only had this error 2 times that i can recall.
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For some reason a texture has been rotated on the face of a brush until it is "stick out of" the brush face. Causes are usually, but not always: vertex manipulation, clipping the brush, carving the brush, importing a prefab, and sometimes rotating/skewing a brush with more than 6 sides - like a cylinder - without texture lock(tl) on. You could try map problems to see if it finds the error - sometime it does, but more usually you have to hunt."
(Tommy of Escondido's Mapping help Turtorials for Half-Life & Mods: Errors and solutions)
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perhaps i am just a unique case. as recently as PitCrew1 alt+p failed. the compile log reported it, as coordinates, but nothing else showed an error existed.
*sighs*
thats all i know.
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Here goes:
Appears if a texture is scaled too high (max. value for scaling a texture is 999)
Additional potential causes:
-a brush has been rotated while "Texture Lock" was not activated.
-an invalid brush due to improper use of the vertex- or carving-tool.

This error does not often show up with alt+p
you could try this dangerous way! :
select everything in your map, and select the texture app, if all textures are alinged to face ,aling them to world, and if all are alinged to world aling them to face,
this should solve your problem, but there is a hight risk that you'll need to sort out alot of textures and re aling them so they fit again so only do this if you like texturing or if all else fails
this worked ofr me witouth screwing up all the textures but it Might screw up all yours
[addsig]why is my answer blue? that in essence gives me credit for posting a link to another blue answer. 
somehow, that doesn't seem right, nor fair.
for the record, it was green.
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so we should promote answers that only point to others that the person should have found themselves?
Ok, if you say its OK.
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*sighs*
gwil listen, this has got to end. i am not trying to be an ass, just to set a standard.
i no longer care about the credit, i have enough already. but we need to get back on track. the system will only work (when it works) if we all use it the same way. IE
1) search
2) ask
3) reply
if the new members (or old) skips #1 and forces us to post #3 which points to #1, then how is that useful?
i do not want this to turn into another images issue, we both know 85k is ample, but the few whom cannot comply are causing you and i to square off. you are the boss, and i will never back down when i am in the right.
in the end, all i want is 1-3 followed in their proper sequence. its up to us to ensure it does.
stop competing with me, its a no win scenario.
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you immature little s**t.
no win, means its un-winable. it doesn't mean one does and the other does not. you are tempting my anger by constantly belittling my goals.
re-read it and leave your hormones out of the equation.. now THATS lecturing, the rest is your unbridled insistence to cause problems.
no win means no one wins. accuse me falsely once more, PLEASE!
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