Sushi's Question Topic
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Re: Sushi's Question Topic
Posted by Sushi on Sat Aug 30th at 11:41pm 2003


I am just starting out as a mapper and I figured instead of always making new topics I would have one where I could ask my questions without spamming. As for my first question:

 

 Can, and if you can how, you make 2 blocks into one?





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Re: Sushi's Question Topic
Posted by mike9292 on Sat Aug 30th at 11:55pm 2003


well besides grouping them i dont think its possiable but if u want to group them click the 2 blocks and under the tools tab click group



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Re: Sushi's Question Topic
Posted by Campaignjunkie on Sun Aug 31st at 5:33am 2003


To combine 2 objects into "one", it depends on what you mean.

You can combine the 2 brushes via Wordpad by opening the .map file and tweaking the vertices of a brush. However, there is no way to "combine" blocks physically in the editor, and this is generally not worth the effort.

But, if you wish to simply combine them into one selectable group, just use the Group tool.

[addsig]




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Re: Sushi's Question Topic
Posted by Cash Car Star on Sun Aug 31st at 5:52am 2003


QuArK allows for brush merging! It's tricky though, and you gotta make sure the resulting polyhedron is still convex.



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Re: Sushi's Question Topic
Posted by diablo on Sun Aug 31st at 6:05am 2003


I suggest just leaving it as two blocks and grouping them, its not worth the hair pulling doing otherwise. Having 2 blocks instead of one isn't really going to change the way your map runs.



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Re: Sushi's Question Topic
Posted by Cash Car Star on Sun Aug 31st at 6:52am 2003


Ah, but there is actually a clipping error that can occur between brushes shaped at odd angles. This can create odd climbable spots in cliffs, and sometimes corners that a player can get caught on. Until recently the only fix would be to either make one brush or mess with some clip brushes. However, XP Cagey's compile tools, with the clipnode optimization, actually fixes this problem I believe, no brush optimization by the mapper necessary.



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Re: Sushi's Question Topic
Posted by Campaignjunkie on Sun Aug 31st at 7:08am 2003


In my experience, XP Cagey tools usually corrupt some part of the map. For example, I tried using them and my environmental lighting was never rendered. So... Beware. [addsig]



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Re: Sushi's Question Topic
Posted by Cash Car Star on Sun Aug 31st at 7:15am 2003


Hmm, that is a good point Merl's, so far as I have heard are fairly bug proof, and should be considered the standard set, but Cagey's make a lot more drastic changes and should be used with caution. For example, he found a way to eliminate a whole bunch of the planes from the final bsp, which may or may not do something to the final project. TBH, I'm not with the times at all and still mostly use Zoner's last build before he stopped, basically. I think I'm gonna get and install Merl's right now.



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Re: Sushi's Question Topic
Posted by Myrk- on Sun Aug 31st at 11:59pm 2003


I had CSG problems with it, no errors would occur but I'd get random invisible walls in the middle of my maps, stopped happening with standard ZHLT ones. [addsig]



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Re: Sushi's Question Topic
Posted by Sushi on Mon Sep 1st at 5:58pm 2003


Yup you guessed it! Another Sushi Question: and here it is:

A want to make a hologram of a scientist. So naturally I put an entity with monster_scientist; and for Render FX or one of those I put hologram; when I tested it he looked nice and hologrammy but he was still a scientist so I could move him and I don't want that . So how would I make him walk-throughable and not responding pressing the action button next to him?

 





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Re: Sushi's Question Topic
Posted by Wild Card on Mon Sep 1st at 6:29pm 2003


I do believe you will have to use a aiscripted_sequence.



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Re: Sushi's Question Topic
Posted by Orpheus on Mon Sep 1st at 7:02pm 2003


i believe you are skipping the search option, thereby ruining the others chances of solving problems and being credited for it..

i understand why, but i was one of the ones pushing for this system, its rather annoying to see it being circumvented this way..

[addsig]




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Re: Sushi's Question Topic
Posted by Cash Car Star on Mon Sep 1st at 7:22pm 2003


The idea of one thread for all your questions, Sushi, kinda ruins the forums for two reasons. One, as Orph said, you haven't searched for info (although the tutorial bank is rather low at this moment). Two, and I feel more importantly, future users will be unable to find your question and use your thread to learn themselves. They won't know that in this thread brush merging and holographic scis are covered as topics.

BTW, I recommend an env_sprite if you just want him stationary.





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Re: Sushi's Question Topic
Posted by Campaignjunkie on Mon Sep 1st at 7:35pm 2003


Yeah, I agree with CCS and Orph; this is one forum that encourages multiple threads/topics, and it sort of defeats the purpose to have multiple questions in 1 thread, not to mention confusing for future reference.

Anyway, you should probably use a monster_generic to get what you want.

[addsig]





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