solids turning black
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Re: solids turning black
Posted by **Dedi** on Wed Jan 5th at 3:41am 2005


Hi everyone, I am currently making my first map ever, Boot Camp 2, and I am making it so I would be able to post it here. But I had a few problems with it. One of the problems I realised recently is that when I look from a certain direction, most of the solids in the distance turn black. Could anyone possibly tell me how to fix the problem(if it is possible) without putting solids between to cover the view? I hope you understood most of the things I said. Please help and thanks in advance!



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Re: solids turning black
Posted by fraggard on Wed Jan 5th at 8:26am 2005


Assuming this is a Half Life question (and not HL2): Can you post a screenshot of what you see? (Make it a jpeg and optimize it to fall below 100K. </orph>)






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Re: solids turning black
Posted by RaPtoR on Wed Jan 5th at 9:35am 2005


You might have placed the solids too far away, try moving them closer or change the "Max Viewable Distance" to a higher value in "Map->Map Properties".
[addsig]




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Re: solids turning black
Posted by **Dedi** on Thu Jan 6th at 2:27am 2005


Sorry Fraggard, I'm havinig this problem with "map not found on server" and I haven't fixed it yet so I won't be able to post a screenshot just yet.



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Re: solids turning black
Posted by Orpheus on Thu Jan 6th at 2:33am 2005


if a map compiled erroneously, there are only two possibilities i know of for the server not to locate it.

1) you forgot to put in a player/multi-player start.

2) you do not have the path set to the maps folder.

fix one or the other.

[addsig]




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Re: solids turning black
Posted by **Dedi** on Thu Jan 6th at 2:57am 2005


I just fixed the problem(the prolem "map not found on server"), and I will post the screenshot in a couple of minutes, also from some views, the sky goes black, just to let you know.



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Re: solids turning black
Posted by Orpheus on Thu Jan 6th at 3:00am 2005


? quoting **Dedi**
I just fixed the problem(the prolem "map not found on server"), and I will post the screenshot in a couple of minutes, also from some views, the sky goes black, just to let you know.

1st, you fixed what problem?

second, i just noticed, this is the HL1 editing forums.. you are not running in software mode are you???

if so, DON'T, if not, then increase your max view distance.

[addsig]




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Re: solids turning black
Posted by **Dedi** on Thu Jan 6th at 3:08am 2005


Oh, the problem was, as you've told me in another topic, the CLIP texture. I put it over the duct solid. And after that, it didn't work. When I deleted the texture, it worked. Also, something I don't know if I should post here or start another topic. When I press extract to dxf, there's some problem "Edge with both face id's already filled, skipping..." That problem comes and i have to click OK four times in a row. I have no idea what that's about, but that doesn't seem to have much effect on the map.

So now i fixed the "not found on server" problem, but I still got the black sky problem, and the solids not visible in distance problem. Help!!!





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Re: solids turning black
Posted by Orpheus on Thu Jan 6th at 3:14am 2005


*stares at screen till eyes hurt*

dude, everything you just typed made no sense to me whatso ever..

in 5 years of mapping for HL too..

looks like you're gonna have to wait for someone a bit more gifted to come to your aide.

sorry.

[addsig]




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Re: solids turning black
Posted by **Dedi** on Thu Jan 6th at 3:20am 2005


My max view distance is 9999, and I put it to 99999, and still it's all the same.

Another thing, I just found out that I don't know how to post a screenshot





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Re: solids turning black
Posted by **Dedi** on Thu Jan 6th at 3:22am 2005


I know, English is my second language, so I'm sorry, and I am a Newbie.





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Re: solids turning black
Posted by Orpheus on Thu Jan 6th at 3:30am 2005


? quoting **Dedi**

Another thing, I just found out that I don't know how to post a screenshot

1st you have to have someplace to upload it to.. there are some free host sites for this.. i cannot recall one off hand. google is your friend however.

second, in the game, press F5, this will take a screenshot each time you press it.

3rd, convert the screenshot from a .bmp to a .jpg. i prefer the XAT program, but anything that will do it and reduce the size to a fair amount will suffice.

4th, upload it to your host site.

5th, point the link, back here.

thats how you post a screenshot.

[addsig]




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Re: solids turning black
Posted by Foxpup on Thu Jan 6th at 3:34am 2005


? quote:
Edge with both face id's already filled, skipping...


This means you've got an edge with more than two polygons on it, which is impossible. You've been using vertex manipulation, haven't you? You seem to have screwed up really badly. [addsig]




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Re: solids turning black
Posted by **Dedi** on Thu Jan 6th at 3:34am 2005


? quoting Orpheus
? quoting **Dedi**
I just fixed the problem(the prolem "map not found on server"), and I will post the screenshot in a couple of minutes, also from some views, the sky goes black, just to let you know.

1st, you fixed what problem?

second, i just noticed, this is the HL1 editing forums.. you are not running in software mode are you???

if so, DON'T, if not, then increase your max view distance.

Thanks Orpheus, I just realised, THAT WAS THE PROBLEM, i had it in software mode. THANKS





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Re: solids turning black
Posted by Foxpup on Thu Jan 6th at 3:38am 2005


Hey, some people don't have 3D graphics cards (okay, make that one in five million people), so you really should make sure the map works in software mode. People who use software mode might think your map really sucks 'cause stuff starts turning black. [addsig]



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Re: solids turning black
Posted by fraggard on Thu Jan 6th at 4:17am 2005


? quote:

? quote:
Edge with both face id's already filled, skipping..

This means you've got an edge with more than two polygons on it, which is impossible.

Why is an edge with two polygons impossible? It is definitely possible. You are randomly interpreting that error to mean something it doesn't.





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Re: solids turning black
Posted by Orpheus on Thu Jan 6th at 4:22am 2005


? quoting Foxpup
Hey, some people don't have 3D graphics cards (okay, make that one in five million people), so you really should make sure the map works in software mode. People who use software mode might think your map really sucks 'cause stuff starts turning black.

true, but only just before you release it. you see, software mode can only draw 1000 wpolies.. a number easily achieved with a low grade compile. this number may not be indicative of the final results with a full compile.

software mode will also tell you if/when you have your func_walls and such not set up properly, they will appear in game exactly like in the editor. but you still should not run around in software mode all the time.

if someone must use software mode to play, then they don't need to play. or they can just deal with black solids.

[addsig]




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Re: solids turning black
Posted by Junkyard God on Thu Jan 6th at 8:38am 2005


lol, yeh software mode renders a bit weird,

here's a hosting site for images, www.imageshack.us for if you still needed one

[addsig]




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Re: solids turning black
Posted by Foxpup on Thu Jan 6th at 9:37am 2005


Fraggard:
I have been using vertex manipulation for several years now, occassionally trying to create invalid brushes in any way I can think of. I have never been able to create an edge with two polygons, so I consider it impossible using conventional editing techniques. It's certainly invalid and definitely one of those things you must avoid doing at all costs. I would very much like to know exactly how Dedi managed to do it, because I just can't figure it out.

/ Gets out dictionary.

? quote:
edge noun meeting-line of two surfaces


two surfaces, not more than two
I think I'm right on this one. [addsig]




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Re: solids turning black
Posted by fraggard on Thu Jan 6th at 11:54am 2005




See the points at which all those objects meet? That's an edge shared by 6 polygons.

What I'm trying to say is, that error has nothing to do with illegal solids. It is probably a feature of the DXF file format that pops up as a warning.





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