Disappearing water
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Re: Disappearing water
Posted by still_CJ on Mon Oct 13th at 5:15pm 2003


Grateful if anyone can help.

I have a deep pit into which a collapsing walkway dumps you. The only way out is to break a pipe that is in the pit, just below the top, when the water from it fills the pit enabling you to swim to the surface and climb out of the pit. The water stops rising when it reaches level of the pipe (as it starts flowing out via the broken pipe).

I've got most of it working, but when the water reaches its stop position it dissappears. It's still there, as you can swim in it and you can see it while it's rising, but at the top the surface just disappears.

I've tried render mode Additive & Texture and my FX Amount is 125. Can anyone let me know what happens at the top please (and how to fix it).

Thanks,

CJ





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Re: Disappearing water
Posted by KoRnFlakes on Mon Oct 13th at 5:20pm 2003


weird, Ive personally never tried rising water before. Im sure gollum or someone can give you a hand. [addsig]



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Re: Disappearing water
Posted by Loco on Mon Oct 13th at 5:31pm 2003


Very strange. I've done rising water before and it all worked. What's the entity set-up?



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Re: Disappearing water
Posted by Gollum on Mon Oct 13th at 5:36pm 2003


Dammit, I used to know why this happens but I can't recall it right now.

I successfully used a rising-water effect in gmdm1. You can go rip stuff out of the RMF if you like.... Gmdm1 RMF Just use the entity report to search for a func_water and check its properties.

It *might* depend on whether you use a func_water or a func_door. It might also depend on whether your water texture is a "!name" or just a "name" style texture.

Unfortunately my copy of Hammer is doing odd things right now and I can't be bothered to fix it until I want to make more maps :/





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Re: Disappearing water
Posted by Leperous on Mon Oct 13th at 5:53pm 2003


What happens if you make the part of the pipe above your pit into a func_wall entity?



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Re: Disappearing water
Posted by Orpheus on Mon Oct 13th at 8:42pm 2003


it would help me envision this if you posted your settings, and what you did that failed. post the water texture you used as well..

i have never seen water disapear , but others (a few) have posted this same question in V3 and got an answer..

i have water in my map "Apex" i can post the settings if it is how you need your water to act,move.

lemme know

[addsig]




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Re: Disappearing water
Posted by Tracer Bullet on Tue Oct 14th at 3:19am 2003


Your problem is that you have no "lip" value specified. func_water ents always dissapear after movement if this key is zero. just set it to 1 or somthing and that should solve the problem.

[addsig]



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Re: Disappearing water
Posted by blu_chze on Tue Oct 14th at 4:27am 2003


? posted by Tracer Bullet

Your problem is that you have no "lip" value specified. func_water ents always dissapear after movement if this key is zero.

seconded... specify the value (other then zero) so that the water stops where you want it to. this may require the func_entity being resized or moved slightly

[addsig]




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Re: Disappearing water
Posted by still_CJ on Tue Oct 14th at 8:01am 2003


Sorted. Job's a good 'un.

Thanks guys,

CJ





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Re: Disappearing water
Posted by Orpheus on Tue Oct 14th at 10:57am 2003


? posted by still_CJ

Sorted. Job's a good 'un.

Thanks guys,

CJ

*slaps n00b*

it is expected that one posts the answer for future references

[addsig]




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Re: Disappearing water
Posted by still_CJ on Tue Oct 14th at 4:28pm 2003


*slaps n00b*

it is expected that one posts the answer for future references

Ouch!

Sorry, thought it was clear. The specification of a Lip other than zero in the entity attributes fixes the problem.

CJ





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Re: Disappearing water
Posted by Hornpipe2 on Tue Oct 14th at 8:53pm 2003


Can you try setting a lip value as zero (as opposed to leaving it blank)? Or does it have to be a non-zero value? [addsig]



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Re: Disappearing water
Posted by Rumple on Wed Oct 15th at 1:40am 2003


? posted by Tracer Bullet

Your problem is that you have no "lip" value specified. func_water ents always dissapear after movement if this key is zero. just set it to 1 or somthing and that should solve the problem.

[addsig]




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Re: Disappearing water
Posted by Tracer Bullet on Wed Oct 15th at 2:26am 2003


Umm, actualy I hadn't considered that implication of my words. it might work to set it to zero, I don't remember. [addsig]



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Re: Disappearing water
Posted by Orpheus on Wed Oct 15th at 2:33am 2003


i dunno if this is still relevant, but in WC 2.1 if you didn't at least give a token glance at the properties of the light_ent, it would fail to illuminate when compiled, every time... it may be the same with the water lip, you might have to set it to ??? anything. [addsig]



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Re: Disappearing water
Posted by ReNo on Thu Oct 16th at 11:50am 2003


It does seem wierd that you would NEED to give a value to the lip, as there are certainly cases you don't WANT to give a lip value. Perhaps its just if the lip entry is left BLANK that it causes problems, perhaps just entering 0 would suffice? [addsig]




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