Do custom models (no matter what size) have the same epoly count? I don't think they do, but, what is a good way to measure their epoly count and determine how many you can get in a map without having the epolies skyrocket?
I figure using r_speeds 1...but is there another way to read the epoly count, say with a model viewer?
Also, how much does the engine see when reading epolies? Does visblocking even effect epolies, or does the engine see the whole map no matter what kind of visblocking there is?
What is the general max-accepted limit for epolies in a multiplayer map? 8000?
Thanks
[addsig]






