Posted by Johnny Beverage on Sat Oct 25th at 5:24pm 2003
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Posted by Orpheus on Sun Oct 26th at 1:04pm 2003
*as the snarkpits most stupid MM user prepares to speak, there is a collective groan*
why don't you set it up so a multi-manager triggers the teleport triggers to turn on and off every so often..
or even turn off the destinations in succession maybe.
[addsig]Orpheus
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Posted by ReNo on Sun Oct 26th at 4:38pm 2003
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Posted by Campaignjunkie on Sun Oct 26th at 7:14pm 2003
http://collective.valve-erc.com/index.php?doc=1045094934-21558900
Use the entity setup described above and adapt it to your map. As for how I would do it...
Place a trigger_multiple around your trigger_teleport. This trigger_multiple will target the random-system. The random-system will press a func_button, which will target a specific trigger_changetarget that will change the target of the trigger_teleport to a specific info_teleport_destination.
QED. ![]()
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Posted by Orpheus on Sun Oct 26th at 7:21pm 2003
^^^points up^^^
*hair moves*
thats quite a story CJ ![]()
Orpheus
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Posted by Johnny Beverage on Mon Oct 27th at 1:09am 2003
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Posted by mazemaster on Mon Oct 27th at 1:22am 2003
CJ has got it right. Just make sure that the trigger_multiple has a really fast reset time. Thats how I made the teleporter random in Megalith.
Posted by ReNo on Mon Oct 27th at 11:34am 2003
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