I really enjoy making lighting in my maps (who doesn't?) but, there is a big but, I really need to learn some new techniques to get my lighting alot better and need to control it alot easier. Below are the techniques I'm currently using (with description incase people do not know of them, and may like to use them) plus my additional requests.
Method 1: Normal Light Spot - All I do is change world position and colour/brightness.
Method2: Bars/Grate - Putting textured lights underneath bars and grates.
Request: To know how to use the following parts of light_spot much more effectively (+knowing exactly what they do)
- Inner (Bright) Angle
- Outer (Fading) Angle
- +Any other lighting techniques possible.







