opposing force campaign
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Re: opposing force campaign
Posted by lizard on Wed Nov 5th at 1:08am 2003


hello, im new to these forums but not too new to mapping.

i want to make an campaign for opposing force, but i really dont have a clue how im gonna solve it, since i have never made a level transistion before.

heres what i want, i want the player too choise between 3 doors after the intro, what door he choices determines what guns he will have, what maps we will get etc etc.

since i have no idea how to make a level transistion could you guys help me out?





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Re: opposing force campaign
Posted by Vash on Wed Nov 5th at 1:13am 2003


Level Transistion's

Certain Weapons

[addsig]




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Re: opposing force campaign
Posted by lizard on Wed Nov 5th at 10:20am 2003


wow thanks that really helped



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Re: opposing force campaign
Posted by FIDDLER on Wed Nov 5th at 8:31pm 2003


I like the game_player_equip entity .

With this entity you could setup an arena type map in any mod. Two players could meet up in the arena. A button is pushed then they receive all their weapons, HEV, long jump, etc. and go for broke.

Or gay maps like boot can be created .





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Re: opposing force campaign
Posted by lizard on Wed Nov 5th at 10:28pm 2003


those enteties are cool! and really easy to use too i now can continue my mapping *HURAY *




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