DoD Mortars
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Re: DoD Mortars
Posted by Spazz on Tue Nov 11th at 3:38am 2003


Anyone able to tell me how i can make a mortar like the ones in dod_forest? [addsig]



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Re: DoD Mortars
Posted by KoRnFlakes on Tue Nov 11th at 10:02am 2003


probably a model - button - sound & explosion somewhere in the map delayed etc. [addsig]



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Re: DoD Mortars
Posted by 2dmin on Tue Nov 11th at 10:13am 2003


yeh korn is right, it's just like those buttons in hl single player ... you press it and something goes boom.

an env_model sitting there, a button with a delay of about 20 seconds, plays the big sound of the bomb falling almost everywhere in the map, and then explosion in a good place





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Re: DoD Mortars
Posted by Gorbachev on Wed Nov 12th at 2:18am 2003


DoD has the func_motarfield entity that you can trigger and an explosion will randomly occur within the boundaries of the brush based entity. And for a DoD map a delay of 20 seconds on a mortar is way too much, try like 3-5 seconds or so.

[addsig]



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Re: DoD Mortars
Posted by Mr.Ben on Thu Nov 13th at 4:19pm 2003


http://collective.valve-erc.com/index.php?doc=1047766389-75965200

Hope that helps.

[addsig]





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