Anyone able to tell me how i can make a mortar like the ones in dod_forest?
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Re: DoD Mortars
Posted by Spazz on Tue Nov 11th at 3:38am 2003

Spazz
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Posted by Spazz on Tue Nov 11th at 3:38am 2003
Spazz
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Re: DoD Mortars
Posted by KoRnFlakes on Tue Nov 11th at 10:02am 2003

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Posted by KoRnFlakes on Tue Nov 11th at 10:02am 2003
probably a model - button - sound & explosion somewhere in the map delayed etc.
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Re: DoD Mortars
Posted by 2dmin on Tue Nov 11th at 10:13am 2003

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Posted by 2dmin on Tue Nov 11th at 10:13am 2003
yeh korn is right, it's just like those buttons in hl single player ... you press it and something goes boom.
an env_model sitting there, a button with a delay of about 20 seconds, plays the big sound of the bomb falling almost everywhere in the map, and then explosion in a good place ![]()
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Re: DoD Mortars
Posted by Gorbachev on Wed Nov 12th at 2:18am 2003
Posted by Gorbachev on Wed Nov 12th at 2:18am 2003
DoD has the func_motarfield entity that you can trigger and an explosion will randomly occur within the boundaries of the brush based entity. And for a DoD map a delay of 20 seconds on a mortar is way too much, try like 3-5 seconds or so.
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