err
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Quote
Re: err
Posted by 2dmin on Wed Nov 12th at 10:55am 2003


entering c:program filesvalve hammer editormapscs_hostage_sprint.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 77, Brush 0, Side 2: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-192)-(10000,10000,-160)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-192)-(10000,10000,-160)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-228)-(10000,10000,-124)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-228)-(10000,10000,-124)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-224)-(10000,10000,-128)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-224)-(10000,10000,-128)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-210)-(10000,10000,-142)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-210)-(10000,10000,-142)
(0.48 seconds)

----- END hlcsg -----

there is no entity outside the world. What is going on ???





Quote
Re: err
Posted by fishy on Wed Nov 12th at 11:15am 2003


map>go to brush number(ctrl+shift+g)

enter the values supplied by the log (entity 77 + brush 0)

you may need to rebuild the brush to get rid of the prob. (and i'm guessing that you should stop carving to keep it away )





Quote
Re: err
Posted by Gollum on Wed Nov 12th at 11:27am 2003


On some forums, you'd get this sort of response: RTFM!!

However, I'm nice so I'll just supply this quote from Zoner's documentation:

? quote:
This error is always caused by vertex manipulation. A plane is defined by 3 unique coordinates. If any of the three coordinates are the same, then you don't really have a plane (its either a line or a point). There is no way to fix this error other than to delete the brush and recreate it completely.

This is most commonly caused by dragging a vertex ontop of another to destroy it for several vertexes of the same face. The resulting brush can even look correct, but the side which you have destroyed can still have a point or two defined for it. The proper way to remove a face is to use a clipper. If the object is simple (say converting a square to a wedge), then dragging an edge via the yellow control points to merge multiple vertexes at once will probably be safe.

Use Fishy's suggestion to go to the entity and delete it. You can then remake it without errors.

[addsig]




Quote
Re: err
Posted by Orpheus on Wed Nov 12th at 12:10pm 2003


on very rare occasions, i have tried the suggestion fishy says and it did not work exactly as it should have.

i had major issues with wildcards map in this area, his rocks were an issue.

it turned out that hammer reassigns the numbers after you fix the error, and i kept getting a new error with each fix, come to find out that somehow, removing the error exposed a new one not previously seen or some crap.

i suggest you remove the whole region in question (IE a set of steps, or a rock) and rebuild it if removing the one doesn't work.

like they said, it works most times, so use it first.

[addsig]




Quote
Re: err
Posted by Bewbies on Wed Nov 12th at 9:26pm 2003


This is created from brush/ents that aren't completely deleted.. there's still a vertex or edge left! You can't see it, but it's there. You can't select it, either... so just select all of the map and copy+paste into into a new map. It copies over all of the good stuff.. and leaves behind the errors. Just make sure to either use texture lock or remember the EXACT coordinates of the map... so that your textures dont get unnaligned! [addsig]



Quote
Re: err
Posted by 2dmin on Wed Nov 12th at 10:07pm 2003


yes well i'm not that stupid

yeh when it said entity 77 i searched for it with entity#77 and brush#0 but then it said "could not find that brush" ... and so i couldnt find it. also those coordinates are outside the map and i dont have anything outside the map . . .

none of my ents were vertex manipulated nor outside the world.

so actually bewbies's answer was the correct one, but it doesn't let me give him the snarkmarks ...

but orph was closest

i'll try what bewbies said.

[addsig]




Quote
Re: err
Posted by Orpheus on Wed Nov 12th at 10:20pm 2003


ask if his responce can be edited then..lep might be able to. [addsig]



Quote
Re: err
Posted by Gollum on Wed Nov 12th at 10:33pm 2003


? quote:
none of my ents were vertex manipulated nor outside the world.

Riiiiigght. So you have a single vertex, like Bewbs said, but you didn't get it by vertex manipulation? How did you get it then?

Blaspheme thou not against the gospel of Zoner! As He proclaimeth, so shall it be, though we mortals may not have the wit to see it.

[addsig]




Quote
Re: err
Posted by Dr Brasso on Wed Nov 12th at 10:42pm 2003


again, at the risk of sounding like a flippant asshole, RTFM!!....dude, just because you dont get bad brushes when you use the "check for problems" tool, remember...ZONERS WILL FIND THE s**t YOU MISSED!..,when you start building complex geometry, it will inevitably say yer screwed for a variety of reasons...trust me when i tell you, you have bad brushes....DO NOT PUT THE BRUSH NUMBER DESIGNATED IN THE ENTITY SECTION OF THAT TOOL!...OR VICE VERSA!!!

you get leftovers when you chop up brush entities, like doors, func_walls etc....make sure you delete them, as boobs said as well....

jesus jones jackson, i tell ya, ....

you ok mikee?.....breathe bud....breathe....!

Doc Brass...

[addsig]




Quote
Re: err
Posted by Orpheus on Wed Nov 12th at 10:46pm 2003


you can get an invalid solid by simply rotating certian valid ones, he might have done this guys.. [addsig]



Quote
Re: err
Posted by Dr Brasso on Wed Nov 12th at 10:48pm 2003


true, but once again it will show up in one form or another orph....correct?

the biggest maker of invalid solids in my estimation are the ones that drop in between the designated 1 to 1 grid....or concave solids....

doc B....

ps....i just realized, i really sound like a prick tonight....my apologies....

[addsig]




Quote
Re: err
Posted by Gollum on Wed Nov 12th at 10:50pm 2003


*takes deep breath*

I don't mean to steal Bewb's thunder - all credit to him for finding the solution. Normally I'm open to the possibility of being wrong; after all, this is me we're talking about

But I refuse to believe that Zoner could ever be wrong about an issue connected to the compile tools. Hell, this guy understands them better than John Carmack! Did you know, for example, that Zoner was able to get all of the Quake3 maps under 1 Mb in file size (for a console port), just by moving the brush boundaries? The man can think like the compile tools......

BTW this is not just an invalid solid - there are lots of ways to make those. It is a very special type of brush error - where a plane has been made into a point or a line. The only way to do this is to use vertex manipulation.

[addsig]




Quote
Re: err
Posted by Orpheus on Wed Nov 12th at 10:51pm 2003


(to doc)

then in that case, if all methods fail, export to .map close, load the map and all invalids will be deleted/removed.. no matter how small or invisible..

[addsig]




Quote
Re: err
Posted by Dr Brasso on Wed Nov 12th at 10:55pm 2003


si senor....although its not really that necessary....as you guys taught me early on....CLEAN MAPPING PRACTICES....AND COMPILE FREQUENTLY!!!...there is no substitute.....

Doc Brass...

[addsig]




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Re: err
Posted by Orpheus on Wed Nov 12th at 11:01pm 2003


my old tid-bits tut was a good idea, maybe we should create a better one for our newer members..? [addsig]



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Re: err
Posted by Dr Brasso on Wed Nov 12th at 11:06pm 2003


excellent suggestion Orph.....i wonder if Lep will get pissed because you/we circumvented his....um....tutorialism? **reaches for websters

Doc Brass....

ps....pssst....maybe one to show em which button to push for accreditations too....what say ye mon?

[addsig]




Quote
Re: err
Posted by fishy on Wed Nov 12th at 11:42pm 2003


i seen the quote that Gollum posted from zoners, that says this error only occurs with vertex manipulation. maybe thats because the guy probably has more sense than to try and carve stuff using complex shapes.



Quote
Re: err
Posted by Orpheus on Wed Nov 12th at 11:45pm 2003


suggestions that have the word "only" in them.. make me wonder if its so.. [addsig]



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Re: err
Posted by Dr Brasso on Thu Nov 13th at 3:11am 2003


to re-emphasize wht orpheus says....i have "only" solved one editing problem in my entire snarkpit v.4 life....im not worthy....im so ashamed of myself....i have no self esteem left...***prepares for japanese hari cari ritual....

moral of the story?

PLEASE PUSH THE CORRECT DAMN BUTTONS!!

Doc Brass...

[addsig]




Quote
Re: err
Posted by Bewbies on Thu Nov 13th at 3:25am 2003


hari cari? thought it was sunpukku.. [addsig]




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