Gloom
Post Reply
Quote
Re: Gloom
Posted by Hornpipe2 on Mon Nov 17th at 6:34am 2003


This isn't a HL question but I'll post it here anyway - since it is "Making maps using Worldcraft/Hammer".

I thought I'd mess around with some mapping with Worldcraft 1.6 for Gloom. First, what should I keep r_speeds under for Quake 2, and second, who has the Gloom FGD file? It's nowhere to be found on the Net...

[addsig]




Quote
Re: Gloom
Posted by Rumple on Mon Nov 17th at 7:10am 2003


http://www.planetgloom.com/community/?id=6;page=3

first item on the page

[addsig]




Quote
Re: Gloom
Posted by Kapten Ljusdal on Mon Nov 17th at 1:03pm 2003


Yeah baby, thats what im talking about!!!! Gloom rocks

[addsig]




Quote
Re: Gloom
Posted by Rumple on Mon Nov 17th at 2:38pm 2003


i remember when i had it on my comodore amiga twas a great game [addsig]



Quote
Re: Gloom
Posted by Hornpipe2 on Mon Nov 17th at 6:49pm 2003


Thanks a lot, I hope to make maps that don't suck...

[addsig]




Quote
Re: Gloom
Posted by OtZman on Mon Nov 17th at 9:33pm 2003


hmmm... where can I download this Gloom mod thing? It sounds kinda interesting... [addsig]



Quote
Re: Gloom
Posted by Hornpipe2 on Mon Nov 17th at 11:30pm 2003


Back to my other question, however: What's a good limit on r_speeds for the Quake2 engine?

[addsig]



Quote
Re: Gloom
Posted by Rumple on Tue Nov 18th at 12:33am 2003


? posted by OtZman
hmmm... where can I download this Gloom mod thing? It sounds kinda interesting...

http://www.planetgloom.com

[addsig]




Quote
Re: Gloom
Posted by Rumple on Tue Nov 18th at 12:34am 2003


Bloody Volvo driver err.... i mean double post

[addsig]



Quote
Re: Gloom
Posted by OtZman on Wed Nov 19th at 1:07pm 2003


...sounds a little like NS to me... [addsig]



Quote
Re: Gloom
Posted by Kapten Ljusdal on Wed Nov 19th at 2:58pm 2003


? posted by OtZman
...sounds a little like NS to me...

Just for the record, Gloom is alot older than NS

[addsig]




Quote
Re: Gloom
Posted by Orpheus on Wed Nov 19th at 3:20pm 2003


? posted by Hornpipe2

Back to my other question, however: What's a good limit on r_speeds for the Quake2 engine?

i would imagine its comparable to HL, Q2 is a bit more powerful, but i would imagine it has its limits as well, since its rare to see any Q2 map with as much detail per inch as we try to cram into HL.

i would ask Dietz, he is known among the quakers.

even if he doesn't know, which i doubt, he could turn you onto someone who may.

[addsig]





Post Reply