Skies or Background
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Re: Skies or Background
Posted by Verbal_Kint on Wed Nov 19th at 4:13am 2003


I have spent hundreds of hours creating my first map and I'm having a blast doin' it! The only thing is, I can't get my sky to look like sky (without the infinity effect)! Please, can anyone set me on the right path?

Thanks,

"Cordory pillows ... they're making headlines"





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Re: Skies or Background
Posted by Rumple on Wed Nov 19th at 4:32am 2003


wrong forum

put it in the Half-Life editing forum

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Re: Skies or Background
Posted by Campaignjunkie on Wed Nov 19th at 4:41am 2003


Wrong forum.

To get a sky, cover the ceiling of a room with the "SKY" texture. Outdoor areas are basically similar to indoor areas, except the ceilings are covered with "SKY" pretty much.

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Re: Skies or Background
Posted by Jinx on Wed Nov 19th at 4:53am 2003


ug, it took me forever to get an explanation of this that I understood, so let me try to help you out a little.

in the areas where you want the player to be able to see out into the sky, you place brushes completely covered (all sides) with the SKY texture. This is NOT a texture that looks like your actual skybox or something, it's just a small light blue texture. What this does is tell HL that that brush is special- rather than see the brush, you will be able to see through it into the sky- made of tga files in the gfx/env/ folder. so, the images you actually see far off in the distance are not textures in your wad, they are special files in gfx/env/. you choose the sky your map will have by putting its name in Map Properties. If you want the sky to give off light, add a light_environment entity to your map (it can be anywhere, so long as it's inside the map, ie not a leak). That lets you set the angle and brightness of the light from the sky.

that's quick but hopefully it will get you in the right direction. the main thing is that you understand that it is an optical illusion.





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Re: Skies or Background
Posted by 2dmin on Wed Nov 19th at 5:11am 2003


? posted by Verbal_Kint

The only thing is, I can't get my sky to look like sky (without the infinity effect)!

By infinity effect, I assume you have not put any brush over your level, hence you have a large leak and are getting "hall of mirrors". This is when you are looking out into the void, outside your map. Because there is nothing in the void half-life renders the last frame you saw, hence you see a "hall of mirrors". First make a roof for your level then cover it with the "sky" shader as jinx sugested.

*edit: err, someone explain why verbal kint is somehow rated 3/5 by 0 users

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Re: Skies or Background
Posted by Tracer Bullet on Wed Nov 19th at 5:51am 2003


maybe everyone starts at 3/5?? [addsig]



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Re: Skies or Background
Posted by 2dmin on Wed Nov 19th at 6:48am 2003


really? or are you just being rhetoric ...

I'm sure I never started at 3/5 ... well even if you do start on 3/5 that guy can't be rated so therefore his rating should be hidden ... damn where's the bug report thread

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Re: Skies or Background
Posted by Rumple on Wed Nov 19th at 11:27am 2003


everyone starts at 3/5 its says rated 3/5 by 0 users [addsig]



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Re: Skies or Background
Posted by 2dmin on Wed Nov 19th at 11:31am 2003


lol k

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Re: Skies or Background
Posted by Orpheus on Wed Nov 19th at 11:41am 2003


? posted by Rumple
everyone starts at 3/5 its says rated 3/5 by 0 users

since i have prolly rated more people here than anyone, i can confirm rumples comment..

everyone does indeed start out 3/5 out of zero users.

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