Game text problems
K, got a trigger auto targetting a multi_manager with no delay, and on state. The mm then targets 4 game t4xts in 3 second intervals starting at 5 (5, 8, 11, 14). The 4th targets a 5th
Game_text 1: Name=text1
Message=Fizscy46 Presents...
Channel=1
Game_text 2: Name=text2
Message=A 'Killer' level
Channel=2
Game_text 3: Name=text3
Message='Death to the Government'!
Channel=3
Game_text 4: Name=text4
Target=text5
Message=PART 1:
Channel=1
Game_text 5: Name=text5
Message='Machinery'
Channel=2
All are scan in's except the last which is fade in and out
All have 'Fade in Time' and 'scan time' set to .25
The rest are set to defaults.
Now, the game start (No leaks, or any other error), but after 5 seconds, it preforms an illegal operation. That normally only happens when an entity that is the start point of a leak is triggered
I have uploaded the files with this problem.
A custom lights.rad has been included.



