blue water
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Re: blue water
Posted by Wild Card on Mon Sep 1st at 5:33pm 2003


umm, I am looking to make a water fall, except the difference is, this one is blue water.  Not green or brown like the ones in Half-Life.  But I cant seem to find a blue water texture for it.  Nor do I quite remember how to make a waterfall altogether.  Anybody can spare a moment?

I know we used to have a tut before, but it hasent been uploaded yet.





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Re: blue water
Posted by gimpinthesink on Mon Sep 1st at 5:39pm 2003


You create a waterfall with a func_conver.





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Re: blue water
Posted by fraggard on Mon Sep 1st at 5:49pm 2003


If you're not very particular about the various detail issues, I suggest you take a normal texture and add the word SCROLL in front of it to make it scroll. If you do want all the spinky animation effects, you might want to try photoshopping the HL waterfall texture.

The waterfall itself is best made from func_conveyor. If you use a func_water, GOD WILL STRIKE YOU DOWN, and you can swim up the waterfall. Just be sure to align the texture in the direction of the conveyor. That way you'll get the full fun of being pushed down the waterfall instead of just falling.

If you want a detailed tutorial, you could ask the creator of the previous one. CrackerJack, if I remember right. He might have a back-up somewhere.





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Re: blue water
Posted by Wild Card on Mon Sep 1st at 6:28pm 2003


Actually, its not a water fall that the player can go in, its behind a clip brush.  I just want the animation of the water falling and the sound of it as well.  I dont know how to do the former though.



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Re: blue water
Posted by Cash Car Star on Mon Sep 1st at 7:17pm 2003


Actually, I'm fairly sure the waterfalls are typically animated textures on a func_illusionary. What you might wanna do is take the greenish waterfall texture, export each frame (there's like 5 of em) into bmp, open em up in photoshop or the gimp or some other photoediting program. Now, somewhere there should be a slider to adjust the hue of all colors involved. In PS 6.0, it's Image -> Adjust -> Hue/Saturation, and then move it to a nice blue color that matches what you want. You may also wanna adjust saturation, contrast, and brightness as you see fit. Rename em (keeping the +0...+4 thing), toss em in a wad, load em in and use the new animated texture.



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Re: blue water
Posted by Gwil on Mon Sep 1st at 7:19pm 2003


I believe CCS is right - surely func_conveyor is solid and waterfalls are not? The movement is achieved (like on undertow/subtransit, i forget which) with a func_push I thought?



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Re: blue water
Posted by Wild Card on Mon Sep 1st at 7:22pm 2003


I dont suppose you can do that for me CCS, cause the only editing program I have is paintbrush.  And to my knowledge you cant do that.



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Re: blue water
Posted by Cash Car Star on Mon Sep 1st at 7:23pm 2003


Func_conveyor has a not solid flag. It's just the scroll water textures are made to look like a flowing river. Watch a waterfall irl and you'll see the water looks different, it's a lot less reflective and smooth. The conveyor will work, it'll look different however.

Oh, and I mentioned the gimp, because to my knowledge it's freeware. I haven't tried it out but I've heard it's a great bargain for the price. It should be able to handle the color manipulation, that's one of the more basic tasks these programs have written in. [edit: url removed] hahah, no that's not it, lemme search a bit





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Re: blue water
Posted by Orpheus on Mon Sep 1st at 7:26pm 2003


? posted by Wild Card
I dont suppose you can do that for me CCS, cause the only editing program I have is paintbrush.  And to my knowledge you cant do that.

contact me via PM, i musta had you in mind today cause i have your solution already

[addsig]




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Re: blue water
Posted by Cash Car Star on Mon Sep 1st at 7:29pm 2003


Ok, the correct site (please ignore the other one if you saw it) is http://www.gimp.org/the_gimp.html



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Re: blue water
Posted by Dex on Tue Sep 2nd at 2:40pm 2003


Didn't read everything, but how I make waterfalls:

A func_illusionary with the texture +0laser1fall (or +0waterfall1 of +0waterf)

angle = -2
rendermode = texture
renderambt = 130 can be different
skin = -3

then some smoke for realistic look:

env_sprite

rendermode = additive
renderambt = 150 can be different
framerate = 10
model = xsmoke1
scale = 7 Can be higher or lower 
flags: start on

No only the normal water just with func water and you have a waterfall

[addsig]




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Re: blue water
Posted by UltimateRugal on Tue Sep 2nd at 7:34pm 2003


You cant make any texture scrolling by adding scroll to the front of it. [addsig]



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Re: blue water
Posted by Gollum on Tue Sep 2nd at 7:36pm 2003


? posted by UltimateRugal
You cant make any texture scrolling by adding scroll to the front of it.

Er, I think you can!





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Re: blue water
Posted by Cash Car Star on Tue Sep 2nd at 7:51pm 2003


? posted by Dex

Didn't read everything, but how I make waterfalls:

A func_illusionary with the texture +0laser1fall (or +0waterfall1 of +0waterf)

angle = -2
rendermode = texture
renderambt = 130 can be different
skin = -3

Give it the skin only if you want players swimming up the waterfall.





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Re: blue water
Posted by UltimateRugal on Tue Sep 2nd at 9:39pm 2003


? posted by Gollum
? posted by UltimateRugal
You cant make any texture scrolling by adding scroll to the front of it.

Er, I think you can!

Yes. All you need is wally.

[addsig]




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Re: blue water
Posted by Gollum on Tue Sep 2nd at 9:43pm 2003


Oh right - sorry, I didn't realise that was just a typo (!)



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Re: blue water
Posted by Dex on Wed Sep 3rd at 3:05pm 2003


Its a beatiful waterfall, if you dont want to swim up the fall you can change skin (or use clip texture, wich isn't that good) [addsig]




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