<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>Either way, it let me see my old thread. Ive become about 10 times better of a mapper in the last long while, and i can fully say that i absolutely believe the bottom method is the best (for boundary brushes, not necessarily for brushes to be used for their backsides etc). Reason being, is not only does it make a perfect 'fit', but it also leaves no addeitional polys. What happens when you have a texture broken by a brush? double the polys. Its simply unnecessary. No worries about textures or parts of textures that are not visible or not null'd. It takes up less room, imo looks better, and you never have to think about which side is the 'overlapping' one. Ive actually had to go back through my massive map and fix up a lot of it, because i believe this is simply better mapping.
Re: making corners brushes
Posted by StixNStonz on Thu May 18th at 10:30pm 2006
Posted by StixNStonz on Thu May 18th at 10:30pm 2006
StixNStonz
member
71 posts
17 snarkmarks
Registered: Feb 25th 2005
Location: canada
Occupation: student
member
71 posts
17 snarkmarks
Registered: Feb 25th 2005
Location: canada

Occupation: student
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