Pointfile a.k.a Leaks
Post Reply
Quote
Re: Pointfile a.k.a Leaks
Posted by Orpheus on Mon Sep 1st at 9:35pm 2003


? posted by Sushi

Is it bad that all the points are on the outise of my map; you know the part that kinda looks all blurry.

in console type   gl_clear 1

[addsig]




Quote
Re: Pointfile a.k.a Leaks
Posted by Orpheus on Mon Sep 1st at 9:36pm 2003


? posted by Wild Card
? posted by Orpheus
? posted by Cash Car Star
? posted by Wild Card

As well, any leak that is (I believe) smaller than 1 unit big will cause Half-Life to freeze once your level is loaded.

I just wanna take a second to say I have found this not to be the case. However, some mods will freeze once the leak is being rendered (NS used to do this). I recommend you do all your leak hunting in standard HL.

i concur.. the pitcrew map had an entire wall missing (about 128x128) and the map ran just fine.. of course do to it not completing the compile the r's were enormous, but the point is, the map didnt crash..

Orph, read carfully, I said smaller than 1 unit

 that makes even less  sense... sorry i read it wrong tho..

[addsig]




Quote
Re: Pointfile a.k.a Leaks
Posted by Campaignjunkie on Mon Sep 1st at 9:43pm 2003


Why can't you load the .pts file into Hammer 3.5? It saves the trouble of looking around in-game. Just follow the line and where it's red, start looking for the leak. [addsig]



Quote
Re: Pointfile a.k.a Leaks
Posted by Wild Card on Mon Sep 1st at 9:47pm 2003


? posted by Campaignjunkie
Why can't you load the .pts file into Hammer 3.5? It saves the trouble of looking around in-game. Just follow the line and where it's red, start looking for the leak.

Sorry bud, but no, just no, I've dont that a few times and when I load the pointfile, I get like 5-10 different lines going back and forth thru the map without actually pointing to a leak, and less its an obvious leak (like 64x64) or something of the sort.

VHE's leak finder was a great idea, but they didnt do a good job of implementing it





Quote
Re: Pointfile a.k.a Leaks
Posted by Sushi on Mon Sep 1st at 9:47pm 2003


there was no red



Quote
Re: Pointfile a.k.a Leaks
Posted by Failsafe on Mon Sep 1st at 10:49pm 2003


Check to make sure the walls weren't func_walls/ doors / ect.. Also make sure that there are no lights or other entities on the outside of a map.

Really, by now you should have found the leak from the pointfile

/attempt

[addsig]




Quote
Re: Pointfile a.k.a Leaks
Posted by Wild Card on Tue Sep 2nd at 12:05am 2003


I have looked at the pictures.

You either have a very small leak, which doesnt seem to be the case, or you have a entity in the void.  As well, brushes that separate your map from the void cannot be entities.  You cannot have a func_wall for example between you map and the void.  Check to see if that is what you have done.  If you still dont know where your leak is, I can take a look if you want me to.





Quote
Re: Pointfile a.k.a Leaks
Posted by Orpheus on Tue Sep 2nd at 12:12am 2003


? posted by Wild Card

  If you still dont know where your leak is, I can take a look if you want me to.

thats funny, considering you always send yours to me to find

 

/runs

[addsig]




Quote
Re: Pointfile a.k.a Leaks
Posted by Wild Card on Tue Sep 2nd at 1:22am 2003


It happended twice.  The first, cause I didnt know what pointfile was, the second, because D_C crashed when HL loaded it.




Post Reply