Environment Maps.
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Re: Environment Maps.
Posted by WizardExt on Tue Dec 9th at 4:28pm 2003


Taken from Rust site:

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"You will need to convert these images to 24-bit compressed TGA, and then also convert them to 8-bit uncompressed BMP format before you can use them with Half-Life."
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How do I convert/save my files to 8-bit uncompressed BMP through Adobe Photoshop or Bryce?

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Re: Environment Maps.
Posted by Dr Brasso on Tue Dec 9th at 5:45pm 2003


set yer parameters before you save it as a bitmap....easy.....unless i dont understand the question fully...

Doc Brasso...

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Re: Environment Maps.
Posted by Orpheus on Tue Dec 9th at 5:48pm 2003


? posted by Dr Brasso

set yer parameters before you save it as a bitmap....easy.....unless i dont understand the question fully...

Doc Brasso...

i think he was attempting to add to the database, problem is, it must be in the form of a question, at least that my understanding.

he might attempt to edit his post and then see.. i would ask lep to confirm this tho.

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Re: Environment Maps.
Posted by Dr Brasso on Tue Dec 9th at 5:50pm 2003


ahhhhh...that never even occured to me....

Doc Brass..

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Re: Environment Maps.
Posted by Orpheus on Tue Dec 9th at 5:52pm 2003


? posted by Dr Brasso

ahhhhh...that never even occured to me....

Doc Brass..

as is painfully obvious, i am wrong far more often than not, i could be way off the mark, but its how i read the post..

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Re: Environment Maps.
Posted by Gorbachev on Tue Dec 9th at 6:00pm 2003


(Revised)

Step 1:

Step 2:

Step 3:

Step 4:

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Re: Environment Maps.
Posted by Dr Brasso on Tue Dec 9th at 6:02pm 2003


well done gorby....

Doc Brass...

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Re: Environment Maps.
Posted by WizardExt on Tue Dec 9th at 7:43pm 2003


thanks gorby [addsig]



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Re: Environment Maps.
Posted by WizardExt on Tue Dec 9th at 7:55pm 2003


hmm. i still can't save them in 8-bit.

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Re: Environment Maps.
Posted by Orpheus on Tue Dec 9th at 8:15pm 2003


why does it look as if, you are not using the same paint proggy as gorby?

and i have to ask, gorby, you aren't using winME are you?

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Re: Environment Maps.
Posted by Dr Brasso on Tue Dec 9th at 8:18pm 2003


hey....be nice about that ME s**t eh?...

Doc Brass...

is it a different version of photoshop?

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Re: Environment Maps.
Posted by Orpheus on Tue Dec 9th at 8:22pm 2003


? posted by Dr Brasso

hey....be nice about that ME s**t eh?...

Doc Brass...

which reminds me, you get those files recombined yet?

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Re: Environment Maps.
Posted by Dr Brasso on Tue Dec 9th at 8:24pm 2003


i knew as soon as i posted it you were gonna ask that question jon....no, i havent yet....but i will, and ill try it out on my wifes pc first... aint i a sheeeet??...

Doc Brass..

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Re: Environment Maps.
Posted by Orpheus on Tue Dec 9th at 8:28pm 2003


? posted by Dr Brasso

i knew as soon as i posted it you were gonna ask that question jon....no, i havent yet....but i will, and ill try it out on my wifes pc first... aint i a sheeeet??...

Doc Brass..

i can guarantee you'll like the results, what i cannot guarantee is you burning the .ISO to disc, did i send you the instructions?

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Re: Environment Maps.
Posted by Gorbachev on Wed Dec 10th at 4:52am 2003


HAHAHA....ME...haha *cough* *cough*

Sorry, no actually I'm using XP with a theme applied to it. *pats themeXP*

And check the steps again, I solved your issue about the 8-bits.

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Re: Environment Maps.
Posted by Sinner_D on Thu Dec 11th at 5:21am 2003


wizard, i too have noticed that my photoshop wont save bmpfiles in 8bit format, which is why i keep MSpaint around, you can load images into that then save as in that prog to convert to 8bit. [addsig]



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Re: Environment Maps.
Posted by Cash Car Star on Thu Dec 11th at 8:43am 2003


The first of Gorb's pictures is the super important one. Once that is set, you should be able to save in 8 bit just fine.

Also, the bmp's are only useful for the software people I believe. So it's not too pertinent, you can more or less ignore em these days. With current acceptable r_speed limits, the software people already have a problem. If there's no skymap correctly set up, the game will simply revert to 2desert, which isn't great looking, but software people are hardly concerned about a visual feast.






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