time making map
Post Reply
Quote
Re: time making map
Posted by Wild Card on Sat Dec 13th at 3:53pm 2003


I'm sure you made a tutorial somewhere in which you released a single room with one light entity and a player start to help some noob mapper out. [addsig]



Quote
Re: time making map
Posted by asterix_vader on Fri Dec 19th at 9:53pm 2003


? posted by DocRock

Really, a map's completion is never ever done. There will be a time, in the future, when you'll look back on your map and say "wow I should have done this different." or "Wow, I can't believe I released such a bad map."

nice words!

[addsig]




Quote
Re: time making map
Posted by Hornpipe2 on Sat Dec 20th at 7:31pm 2003


If you're making a killbox, follow this simple plan:

Get an idea - 10 seconds

Start Hammer - 10 seconds

Select the one texture you'll use - 10 seconds

Create and hollow a cube - 5 seconds

Add random blocks in midair - 60 seconds

Add random light entities everywhere - 30 seconds

Weapon placement - 120 seconds (there's so damn many to put down!)

Compile - 10 seconds QCSG, 30 seconds QBSP, then QRAD and QVIS don't run because of leaks.

Total time: 4 minutes, 45 seconds to a (semi)playable map!

[addsig]





Post Reply