I'm sure you made a tutorial somewhere in which you released a single room with one light entity and a player start to help some noob mapper out.
[addsig]
Re: time making map
Posted by Wild Card on Sat Dec 13th at 3:53pm 2003

Wild Card
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Location: Ontario, Canada
Occupation: IT Consultant
Posted by Wild Card on Sat Dec 13th at 3:53pm 2003
Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Re: time making map
Posted by asterix_vader on Fri Dec 19th at 9:53pm 2003

asterix_vader
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Location: Peru
Occupation: Trying to find one
Posted by asterix_vader on Fri Dec 19th at 9:53pm 2003
| ? posted by DocRock |
|
Really, a map's completion is never ever done. There will be a time, in the future, when you'll look back on your map and say "wow I should have done this different." or "Wow, I can't believe I released such a bad map." |
nice words! 
asterix_vader
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Re: time making map
Posted by Hornpipe2 on Sat Dec 20th at 7:31pm 2003

Hornpipe2
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Posted by Hornpipe2 on Sat Dec 20th at 7:31pm 2003
If you're making a killbox, follow this simple plan:
Get an idea - 10 seconds
Start Hammer - 10 seconds
Select the one texture you'll use - 10 seconds
Create and hollow a cube - 5 seconds
Add random blocks in midair - 60 seconds
Add random light entities everywhere - 30 seconds
Weapon placement - 120 seconds (there's so damn many to put down!)
Compile - 10 seconds QCSG, 30 seconds QBSP, then QRAD and QVIS don't run because of leaks.
Total time: 4 minutes, 45 seconds to a (semi)playable map!
[addsig]Hornpipe2
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