Traditional CTF
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Re: Traditional CTF
Posted by Human on Mon Dec 15th at 3:33am 2003


Hi All.

I once found a webpage with a tutorial on Traditional Ctf. Btw... Traditional ctf is where the flag can be returned by touching it and can only be capped if their teams flag is returned. I was wondering if any of yous could help me find the website.





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Re: Traditional CTF
Posted by Vash on Mon Dec 15th at 3:44am 2003


We all know what CTF is..Try this link Here [addsig]



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Re: Traditional CTF
Posted by Human on Mon Dec 15th at 3:47am 2003


Thats Half-Life ctf, different to Traditional CTF.

Ever played Unreal Tournament? That has tradtional ctf. Mebe i should explain it more.

With tradtional ctf...say blue steals reds flag. Someone on the red team kills the fc, and the flag is dropped. Then if a member of the red team touches the flag, the flag is returned. If the blue team has reds flag back to their base, and is trying to cap it, they can only capture it if their flag is in their base. If the red team has their flag, they have to gt it back before capturing it.





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Re: Traditional CTF
Posted by Vash on Mon Dec 15th at 3:58am 2003


That tutorial for a Half-Life MOD, Team Fortress classic, and it tells you how to do exactly what you just said.. [addsig]



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Re: Traditional CTF
Posted by Cash Car Star on Mon Dec 15th at 4:40am 2003


Halflife did not ship with CTF already set up. You need a mod that supports the gameplay. Of these, there are several

And I'm certain there are others, but most of them are kinda stupid sorts of things, like Snow Wars and Monkey Strike.

TFC has a very malleable entity system that should allow you to create CTF gameplay any number of ways. It's still class based though, so if you prefer making people just pickup their weapons you won't want that.

AG is a good choice, in my opinion, for designing a CTF map in HL with standard HLDM weapons, but the community for the mod is mostly just the supernasty players that like to duel each other so don't expect much play.

I'm not sure what state OpFor is in right now, I even heard somewhere you can't currently play OpFor CTF online somewhere, but I think it's a lie. There's probably not many games going. It has all the OpFor weapons and I think the flags work as you are describing "Traditional CTF." There's also powerups that you can put in the maps, which recently were also made available to plain OpFor DM maps, which was really too damn late for any mappers to care unfortunately.

If you aren't asking about HL at all, but rather about CTF in UT, then you gotta say exactly which game you want help with specifically, or no one will know what you're talking about. Don't expect to get answers, as this is a HL site.





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Re: Traditional CTF
Posted by Human on Mon Dec 15th at 5:38am 2003


Ok...Lets try this again...

Vash, not it isn't. Read what it says. It has nothing at all about the red team being able to return their flag. For that Im pretty sure youd need a team detect thing aswell.

Cash... I know. I trying to make traditional CTF in TFC if you want specific, and the UT was only an EXAMPLE to try and explain what I was looking for.





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Re: Traditional CTF
Posted by Cash Car Star on Mon Dec 15th at 6:08am 2003


? posted by Human

I'm trying to make traditional CTF in TFC

Ok, that's the previously ambiguous info we need to know. I'm not too familiar with TFC, but someone will probably be able to answer it if it's doable.





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Re: Traditional CTF
Posted by Orpheus on Mon Dec 15th at 9:07am 2003


? posted by Cash Car Star
? posted by Human

I'm trying to make traditional CTF in TFC

Ok, that's the previously ambiguous info we need to know. I'm not too familiar with TFC, but someone will probably be able to answer it if it's doable.

thats the funniest sentence i have read in days, don't ask me why, but i read it and nearly wet myself.

thanx cash, even tho it was prolly and totally unintentional... you made my day

[addsig]




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Re: Traditional CTF
Posted by wil5on on Mon Dec 15th at 10:47am 2003


Surely with TFCs fancy entities you could do this? I'm not familiar with TFC mapping... I dont think many people map for it anymore, so it might be hard to find someone who knows how to do this.

I think 1 TFC map does this... where you cant cap the flag unless you have your flag.





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Re: Traditional CTF
Posted by Gwil on Mon Dec 15th at 2:07pm 2003


Er, i'm not sure if its possible - Ralph VViggum off these forums did a bit of TFC mapping, might try locating him.

[addsig]



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Re: Traditional CTF
Posted by Leperous on Tue Dec 16th at 12:35am 2003


? posted by Human

Hi All.

I once found a webpage with a tutorial on Traditional Ctf. Btw... Traditional ctf is where the flag can be returned by touching it and can only be capped if their teams flag is returned. I was wondering if any of yous could help me find the website.

Just to clear things up, are we talking about TFC or not? Yes? And you want to know how to make 'normal' TFC but where the defending player can return their flag by touching it? In which case you need to restore the goal somehow





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Re: Traditional CTF
Posted by Dr Brasso on Tue Dec 16th at 12:51am 2003


yes, it is possible.....there are tuts at TFmapped....its just a flag checkbox thing....ill see if i can dig up a link

ie....flagrun, etc....

Doc Brass...

[addsig]




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Re: Traditional CTF
Posted by Human on Tue Dec 16th at 4:15pm 2003


I know it's do able... im just stuck on the red team returnin their flag part. not sure how to do it. i know there is a specific tut out there.

Brasso, i no wat ur thinkin, but they dont have 2 carry it back, just touch it and it returns automatically, but maybe i could edit it, i dunno... food for thought.





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Re: Traditional CTF
Posted by Human on Tue Dec 16th at 4:17pm 2003


grrr





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Re: Traditional CTF
Posted by Hornpipe2 on Wed Dec 17th at 7:27pm 2003


Opposing Force is free on Steam?

...Why haven't I upgraded yet? Also, I need to locate the high-definition pack somewheres...

[addsig]




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Re: Traditional CTF
Posted by Forceflow on Wed Dec 17th at 8:52pm 2003


Opfor is free ? wth !

I've got it somewhere in my Half-Life Generation Pack, but I never had the time to install it.





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Re: Traditional CTF
Posted by Forceflow on Sun Jan 4th at 3:56pm 2004


To be honest, I don't think it's free ... it needs those opfor basic files, no ? (to convert them into steam *.gcf's ?)



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Re: Traditional CTF
Posted by Crono on Tue Jan 6th at 2:47am 2004


No,

I just removed Opposing Force from steam. Re-booted Steam, and Opposing Force is greyed out, if I go to it steams asks if I wish to install it and warns me its 180megs and will be downloaded off of valve. So, yeah it's free. It basically downloads the GCF file, then when that is ran Steam creates the game folder. I don't think Valve would give you that much power, because if Steam took your files and did that, what's to stop you from doing the same? You could make your own GCF files and stuff.
Remember when Steam came out and it was all hyped with Cached games? That was the GCF files. That's the whole point of Steam, you don't physically need the game cd's you can download them. Right now, for current products all you need to do that is a valid HL key. [addsig]




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Re: Traditional CTF
Posted by Cash Car Star on Sat Jan 10th at 1:35am 2004


So do we have an answer for this flag behavior dilemma? Unsolved mystery? Verifiably impossible?





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Re: Traditional CTF
Posted by Vash on Sat Jan 10th at 4:16am 2004


OP4s single player was worth the buy alone [addsig]




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