natural selection
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Re: natural selection
Posted by wil5on on Tue Dec 16th at 10:00am 2003


OK, Ive just started mapping for NS. My 1st map is progresing nicely, using those rockin NS textures.

The problem is, if Im on the alien team and I try changing to an Onos, I get stuck in the floor! There is enough room there for an onos. I even tried changing to onos in a default ns map, and it worked. So, there must be something wrong with the map.

Any ideas?





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Re: natural selection
Posted by Pegs on Tue Dec 16th at 10:23am 2003


not that i can think of but it is not saprising considering when you actualy see them they are sort of in the floor [addsig]



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Re: natural selection
Posted by KoRnFlakes on Tue Dec 16th at 10:34am 2003


just make your room higher. 256 units tall I suggest. [addsig]



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Re: natural selection
Posted by Pegs on Tue Dec 16th at 10:35am 2003


? posted by KoRnFlakes
just make your room higher. 256 units tall I suggest.

maby you only have just anough you maight need to extra space

[addsig]




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Re: natural selection
Posted by Mr.Ben on Tue Dec 16th at 12:10pm 2003


Have you compiled with the correct hull thing in your csg line?

From the mapping guidelines: "All NS maps must use the CSG switch "-hullfile <half-life path>/ns/nshulls.txt" when being compiled for player clipping to work properly"

[addsig]




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Re: natural selection
Posted by wil5on on Tue Dec 16th at 1:00pm 2003


kornflakes - yes, the room is definitely high enough. its atleast 512.

mr ben - i didnt know that, ill try it. thanks.

EDIT: yeah that fixed it. thanx





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Re: natural selection
Posted by KungFuSquirrel on Tue Dec 16th at 4:26pm 2003


This is the problem that caused ns_nancy to be removed from NS. Another reason why I find it so horribly painful to see so many fanatic people trying to re-create a map that couldn't even be compiled correctly.

Yes, I'm still bitter about that one. [addsig]




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Re: natural selection
Posted by KungFuSquirrel on Tue Dec 16th at 4:30pm 2003


Jesus christ, I hate Oktagone [addsig]



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Re: natural selection
Posted by KungFuSquirrel on Tue Dec 16th at 4:34pm 2003


The site died while I was trying to post [addsig]



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Re: natural selection
Posted by KungFuSquirrel on Tue Dec 16th at 4:36pm 2003


And now we have this.

Words of wisdom: Oktagone = bad. Should rename it octa-gone since their servers seem to be "gone" 8 times a day...

Sorry for the quad-post. [addsig]




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Re: natural selection
Posted by Mr.Ben on Tue Dec 16th at 4:42pm 2003


Ooooh, imagine if this remake gets fixed and put back into NS. *pictures KFS's reaction* Better hope it doesn't

[addsig]




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Re: natural selection
Posted by Orpheus on Tue Dec 16th at 4:44pm 2003


? posted by www.snarkpit.com http:>KungFuSquirrel

Words of wisdom: Oktagone = bad. Should rename it octa-gone since their servers seem to be "gone" 8 times a day...

Sorry for the quad-post.

i asked gwil about this, he says its up more in the Uk than here

i was online with him in MSN and each time it was down for me, it was up for him, and when it was up, it was up.

i wonder, if the central US has a server hop issue, cause you are essentially due north from me.

this site has been down umpteen hundred times in the last month alone, and i am away days, so i can imagine how much its down for those who are on every day.

[addsig]




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Re: natural selection
Posted by Cash Car Star on Tue Dec 16th at 7:11pm 2003


Are they still working on that Nancy remake? I thought they pretty much had it when I was last visiting the boards like three months ago. Nothing's gonna save that map though... it's just too much crap all around.



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Re: natural selection
Posted by scary_jeff on Tue Dec 16th at 10:24pm 2003


Why don't thy just make 'nancy2', using the same theme?

As for the downtime, I have noticed it to.




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Re: natural selection
Posted by Campaignjunkie on Tue Dec 16th at 11:18pm 2003


? posted by scary_jeff
Why don't thy just make 'nancy2', using the same theme?

As for the downtime, I have noticed it to.

What "theme" would that be? I don't think I could ever bring myself to create such a monstrosity

[addsig]





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