fullbright
Post Reply
Quote
Re: fullbright
Posted by johnjon on Sat Dec 20th at 7:56pm 2003


Can someone tell me why this little map won't compile correctly, lighting wise? I can't get it to not go fullbright. I've checked for leaks and Hammer says there are no errors. Thanks!

http://people.cedarville.edu/student/arflenar/dumb.rmf





Quote
Re: fullbright
Posted by Dr Brasso on Sat Dec 20th at 8:08pm 2003


post your compile log please....itll save time and headache...

doc B...

[addsig]




Quote
Re: fullbright
Posted by Dr Brasso on Sat Dec 20th at 8:20pm 2003


hmm....it compiled in about 20 seconds just fine for me....

Doc Brass...

[addsig]




Quote
Re: fullbright
Posted by johnjon on Sat Dec 20th at 8:21pm 2003


Okay, I looked through the log (sorry, I didn't think of that before) and it said I did have a leak. But I don't know how to find it.



Quote
Re: fullbright
Posted by Campaignjunkie on Sat Dec 20th at 8:23pm 2003


  • Make sure you're using Zoner's tools at the very least. The original tools are kind of unstable.
  • Make sure "hlrad.exe" is running for your compile.
  • Make sure you have lights in your level in the first place. If there aren't any lights, RAD by default just full-brights the thing.

EDIT: Oh, erm, okay. Well, uh, just remember those things if RAD still doesn't work after the leak.

[addsig]




Quote
Re: fullbright
Posted by Forceflow on Sat Dec 20th at 8:25pm 2003


Just post your log, otherwise we will not be able to help you.

This is a tutorial about leaks & how to find those 'lil bastards: http://www.snarkpit.com/editing.php?page=tutorials&id=3





Quote
Re: fullbright
Posted by Wild Card on Sat Dec 20th at 8:29pm 2003


If you map is simple, look for a giant hole into the void.

Also, you cant have brush based entities seperating your map and the void as the engine sees right through it.

Finaly, load the map in the console and type pointfile 1. Follow the line of dots to your leak

[addsig]




Quote
Re: fullbright
Posted by Tracer Bullet on Sun Dec 21st at 8:04am 2003


You have not got a leak. I compiled that sucker sucessfully without changing it. I expect your complie tools are screwing up somehow. [addsig]



Quote
Re: fullbright
Posted by Forceflow on Sun Dec 21st at 11:55am 2003


Get Zoners tools: http://collective.valve-erc.com/index.php?go=mhlt



Quote
Re: fullbright
Posted by fishy on Sun Dec 21st at 4:00pm 2003


i compiled it with no problems too.

if your getting a fullbright map when you compile, it can only be that you have your compile proccess set up wrong somehow.





Quote
Re: fullbright
Posted by Wild Card on Sun Dec 21st at 4:28pm 2003


Are you using Zoners? And are you compiling from VHE itself (please say no...) Use HLCC or some other compiler.

Havent actually looked at the map so thats the best I can tell ya.

[addsig]




Quote
Re: fullbright
Posted by KungFuSquirrel on Sun Dec 21st at 4:52pm 2003


? quote:
Are you using Zoners? And are you compiling from VHE itself (please say no...) Use HLCC or some other compiler.


The tools make the difference in behavior, not the front-end. Using Hammer vs. any other compile front-end won't change a thing. [addsig]




Quote
Re: fullbright
Posted by Hornpipe2 on Sun Dec 21st at 6:54pm 2003


Are you running the compile tools in this order?

HLCSG

HLBSP

HLVIS

HLRAD

Also, you're not closing them if Windows for some reason reports them as "not responding", are you? Maps can take quite a while to compile.

[addsig]




Quote
Re: fullbright
Posted by Forceflow on Sun Dec 21st at 7:13pm 2003


@ Hornpipe2: but several forum members have compiled it ... took about 20 secs for Brasso, for example.



Quote
Re: fullbright
Posted by Gorbachev on Mon Dec 22nd at 12:19am 2003


? posted by KungFuSquirrel
? quote:
Are you using Zoners? And are you compiling from VHE itself (please say no...) Use HLCC or some other compiler.


The tools make the difference in behavior, not the front-end. Using Hammer vs. any other compile front-end won't change a thing.

Well, except for the beautiful Hammer isn't responding trick. (Just as a note for those who aren't aware, it IS still working except Windows thinks it isn't.)

[addsig]




Quote
Re: fullbright
Posted by Wild Card on Mon Dec 22nd at 4:01pm 2003


Well, if it isnt working for him, but for everybody else... So then its not the map, dosent matter if compiled in VHE or HLCC or other compiler, then maybe a set of corrupted tools? [addsig]



Quote
Re: fullbright
Posted by matt on Mon Dec 22nd at 5:09pm 2003


took like 3hours to compile on my pc but i had no problems [addsig]



Quote
Re: fullbright
Posted by Dr Brasso on Mon Dec 22nd at 7:16pm 2003


3 hours??.....wow!!! what are you running for a system there matt?.....man o man o man.....20 seconds here...

btw, has anyone bothered to try and walk thru this after the compile?....i checked it all out as far as parts needed to play, etc....i tried, and i couldnt get it to come up on any game screen to play....hmm

Doc Brass...

[addsig]




Quote
Re: fullbright
Posted by Tracer Bullet on Mon Dec 22nd at 8:16pm 2003


Thre hours!? it took me 34 sec and I have a crapy old 1ghz pIII

I actualy havn't been able to load it either. it gives me this wierd "cannot find model..." error, but there are no models in the map! I think this is just my problem though, as I had the same error come up when I tried to load campaignjunkies map.

[addsig]




Quote
Re: fullbright
Posted by Hornpipe2 on Mon Dec 22nd at 9:49pm 2003


? posted by Forceflow
@ Hornpipe2: but several forum members have compiled it ... took about 20 secs for Brasso, for example.

He still might panic and close it though. I've seen it happen, especially if it starts to slow your computer down.

[addsig]





Post Reply