Can someone tell me why this little map won't compile correctly, lighting wise? I can't get it to not go fullbright. I've checked for leaks and Hammer says there are no errors. Thanks!
http://people.cedarville.edu/student/arflenar/dumb.rmf
Can someone tell me why this little map won't compile correctly, lighting wise? I can't get it to not go fullbright. I've checked for leaks and Hammer says there are no errors. Thanks!
http://people.cedarville.edu/student/arflenar/dumb.rmf

post your compile log please....itll save time and headache...
doc B...

hmm....it compiled in about 20 seconds just fine for me....
Doc Brass...


EDIT: Oh, erm, okay. Well, uh, just remember those things if RAD still doesn't work after the leak. 
Just post your log, otherwise we will not be able to help you.
This is a tutorial about leaks & how to find those 'lil bastards: http://www.snarkpit.com/editing.php?page=tutorials&id=3

If you map is simple, look for a giant hole into the void.
Also, you cant have brush based entities seperating your map and the void as the engine sees right through it.
Finaly, load the map in the console and type pointfile 1. Follow the line of dots to your leak
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i compiled it with no problems too.
if your getting a fullbright map when you compile, it can only be that you have your compile proccess set up wrong somehow.
Are you using Zoners? And are you compiling from VHE itself (please say no...) Use HLCC or some other compiler.
Havent actually looked at the map so thats the best I can tell ya.
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| ? quote: |
| Are you using Zoners? And are you compiling from VHE itself (please say no...) Use HLCC or some other compiler.
|

Are you running the compile tools in this order?
HLCSG
HLBSP
HLVIS
HLRAD
Also, you're not closing them if Windows for some reason reports them as "not responding", are you? Maps can take quite a while to compile.
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| ? posted by KungFuSquirrel | ||
The tools make the difference in behavior, not the front-end. Using Hammer vs. any other compile front-end won't change a thing. |
Well, except for the beautiful Hammer isn't responding trick. (Just as a note for those who aren't aware, it IS still working except Windows thinks it isn't.)
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3 hours??.....wow!!!
what are you running for a system there matt?.....man o man o man.....20 seconds here...
btw, has anyone bothered to try and walk thru this after the compile?....i checked it all out as far as parts needed to play, etc....i tried, and i couldnt get it to come up on any game screen to play....hmm 
Doc Brass...

Thre hours!? it took me 34 sec and I have a crapy old 1ghz pIII
I actualy havn't been able to load it either. it gives me this wierd "cannot find model..." error, but there are no models in the map! I think this is just my problem though, as I had the same error come up when I tried to load campaignjunkies map.
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| ? posted by Forceflow |
| @ Hornpipe2: but several forum members have compiled it ... took about 20 secs for Brasso, for example. |
He still might panic and close it though. I've seen it happen, especially if it starts to slow your computer down.
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