No problems here. Takes longer than it should to compile though...think about better brushwork and textured lighting as opposed to entity light like that. light_environment with sky textured brushes are also nice. Think of optimization...even that little chunk jutting out in the middle could be made with a single brush.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:Program FilesValve Hammer Editortoolshlcsg.exe"-wadinclude gorbachev.wad -wadinclude Blaz_DodWad.wad -wadinclude kpur.wad -wadinclude Blazurban.wad -chart -estimate "C:Documents and Settings******My DocumentsNew Folderdumb.map"
Entering C:Documents and Settings******My DocumentsNew Folderdumb.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[gorbachev.wad]
[Blaz_DodWad.wad]
[kpur.wad]
[Blazurban.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.17 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 488/32767 9760/655340 ( 1.5%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 18/32767 720/1310680 ( 0.1%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 10480 bytes ===
Using Wadfile: sierrahalf-lifedodhlbasics.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Including Wadfile: documents and settings******my documentstriforce projectstexturesg_texturesgorbachev.wad
- Warning: Larger than expected texture (348972 bytes): 'G_FLOWERS01'
- Warning: Larger than expected texture (348972 bytes): 'G_SAND020'
- Warning: Larger than expected texture (348972 bytes): 'G_SAND020Y'
- Warning: Larger than expected texture (348972 bytes): 'G_SAND020YGR'
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Including Wadfile: documents and settings******my documentsdownloadsblaz_dodwadblaz_dodwad.wad
- Contains 0 used textures, 0.00 percent of map (167 textures in wad)
Including Wadfile: documents and settings******my documentsdownloadsazurbanblazurban.wad
- Contains 0 used textures, 0.00 percent of map (72 textures in wad)
Including Wadfile: documents and settings******my documentsdownloadsurkpur.wad
- Contains 0 used textures, 0.00 percent of map (220 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_anzio.wad
- Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_charlie.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_forest.wad
- Contains 0 used textures, 0.00 percent of map (71 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_donner.wad
- Contains 0 used textures, 0.00 percent of map (124 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_zalec.wad
- Contains 0 used textures, 0.00 percent of map (75 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_jagd.wad
- Contains 0 used textures, 0.00 percent of map (111 textures in wad)
Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Warning: ::FindTexture() texture OUT_W5 not found!
Warning: ::FindTexture() texture {LADDER1 not found!
Warning: ::LoadLump() texture OUT_W5 not found!
Warning: ::LoadLump() texture {LADDER1 not found!
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.27 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:Program FilesValve Hammer Editortoolshlbsp.exe"-chart -estimate "C:Documents and Settings******My DocumentsNew Folderdumb.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:Documents and Settings******My DocumentsNew Folderdumb.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/400 192/25600 ( 0.8%)
planes 488/32767 9760/655340 ( 1.5%)
vertexes 560/65535 6720/786420 ( 0.9%)
nodes 147/32767 3528/786408 ( 0.4%)
texinfos 18/32767 720/1310680 ( 0.1%)
faces 450/65535 9000/1310700 ( 0.7%)
clipnodes 480/32767 3840/262136 ( 1.5%)
leaves 76/8192 2128/229376 ( 0.9%)
marksurfaces 547/65535 1094/131070 ( 0.8%)
surfedges 2027/512000 8108/2048000 ( 0.4%)
edges 1020/256000 4080/1024000 ( 0.4%)
texdata [variable] 12/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 817/524288 ( 0.2%)
2 textures referenced
=== Total BSP file data space used: 49999 bytes ===
0.31 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:Program FilesValve Hammer Editortoolshlvis.exe"-fast -chart -estimate "C:Documents and Settings******My DocumentsNew Folderdumb.map"
63 portalleafs
167 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.02 seconds)
average leafs visible: 58
g_visdatasize:505 compressed from 504
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/400 192/25600 ( 0.8%)
planes 488/32767 9760/655340 ( 1.5%)
vertexes 560/65535 6720/786420 ( 0.9%)
nodes 147/32767 3528/786408 ( 0.4%)
texinfos 18/32767 720/1310680 ( 0.1%)
faces 450/65535 9000/1310700 ( 0.7%)
clipnodes 480/32767 3840/262136 ( 1.5%)
leaves 76/8192 2128/229376 ( 0.9%)
marksurfaces 547/65535 1094/131070 ( 0.8%)
surfedges 2027/512000 8108/2048000 ( 0.4%)
edges 1020/256000 4080/1024000 ( 0.4%)
texdata [variable] 12/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 505/2097152 ( 0.0%)
entdata [variable] 817/524288 ( 0.2%)
2 textures referenced
=== Total BSP file data space used: 50504 bytes ===
0.07 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:Program FilesValve Hammer Editortoolshlrad.exe"-sparse -nopaque -bounce 5 -chart -estimate "C:Documents and Settings******My DocumentsNew Folderdumb.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 5 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:Program FilesValve Hammer Editortoolslights.rad']
[2 texlights parsed from 'C:Program FilesValve Hammer Editortoolslights.rad']
450 faces
Create Patches : 4051 base patches
0 opaque faces
66854 square feet [9626994.00 square inches]
1 direct lights
BuildFacelights:
(1.77 seconds)
BuildVisLeafs:
(7.67 seconds)
visibility matrix : 2.1 megs
MakeScales:
(8.43 seconds)
SwapTransfers:
(4.90 seconds)
Transfer Lists : 7283334 : 7.28M transfers
Indices : 1360752 : 1.30M bytes
Data : 29133336 : 27.78M bytes
GatherLight:
(1.83 seconds)
GatherLight:
(1.73 seconds)
GatherLight:
(1.74 seconds)
GatherLight:
(1.73 seconds)
GatherLight:
(1.72 seconds)
FinalLightFace:
(0.74 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/400 192/25600 ( 0.8%)
planes 488/32767 9760/655340 ( 1.5%)
vertexes 560/65535 6720/786420 ( 0.9%)
nodes 147/32767 3528/786408 ( 0.4%)
texinfos 18/32767 720/1310680 ( 0.1%)
faces 450/65535 9000/1310700 ( 0.7%)
clipnodes 480/32767 3840/262136 ( 1.5%)
leaves 76/8192 2128/229376 ( 0.9%)
marksurfaces 547/65535 1094/131070 ( 0.8%)
surfedges 2027/512000 8108/2048000 ( 0.4%)
edges 1020/256000 4080/1024000 ( 0.4%)
texdata [variable] 12/4194304 ( 0.0%)
lightdata [variable] 140850/4194304 ( 3.4%)
visdata [variable] 505/2097152 ( 0.0%)
entdata [variable] 817/524288 ( 0.2%)
2 textures referenced
=== Total BSP file data space used: 191354 bytes ===
32.40 seconds elapsed
----- END hlrad -----
[addsig]