fullbright
Post Reply
Quote
Re: fullbright
Posted by asterix_vader on Mon Dec 22nd at 9:59pm 2003


** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"


** Executing...
** Command: C:ARCHIV~1VALVEH~1toolsqcsg.exe
** Parameters: "c:documents and settingscabina 09escritoriodumb"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:documents and settingscabina 09escritoriodumb.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: sierrahalf-lifevalvehalflife.wad
0 seconds elapsed

** Executing...
** Command: C:ARCHIV~1VALVEH~1toolsqbsp2.exe
** Parameters: "c:documents and settingscabina 09escritoriodumb"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing c:documents and settingscabina 09escritoriodumb.prt
2 seconds elapsed

** Executing...
** Command: C:ARCHIV~1VALVEH~1toolsvis.exe
** Parameters: "c:documents and settingscabina 09escritoriodumb"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
63 portalleafs
167 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (1)
average leafs visible: 56
visdatasize:505 compressed from 504
1.0 seconds elapsed

** Executing...
** Command: C:ARCHIV~1VALVEH~1toolsqrad.exe
** Parameters: "c:documents and settingscabina 09escritoriodumb"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:ARCHIV~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:ARCHIV~1VALVEH~1toolslights.rad']

450 faces
66854 square feet [9626994.00 square inches]
3306 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (6)
visibility matrix: 0.7 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (19)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (7)
transfer lists: 20.8 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (5)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(1519, 1519, 762)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/400 192/25600 ( 0.8%)
planes 518/32767 10360/655340 ( 1.6%)
vertexes 560/65535 6720/786420 ( 0.9%)
nodes 147/32767 3528/786408 ( 0.4%)
texinfos 18/8192 720/327680 ( 0.2%)
faces 450/65535 9000/1310700 ( 0.7%)
clipnodes 536/32767 4288/262136 ( 1.6%)
leaves 76/8192 2128/229376 ( 0.9%)
marksurfaces 547/65535 1094/131070 ( 0.8%)
surfedges 2027/512000 8108/2048000 ( 0.4%)
edges 1020/256000 4080/1024000 ( 0.4%)
texdata [variable] 92/2097152 ( 0.0%)
lightdata [variable] 140850/2097152 ( 6.7%)
visdata [variable] 505/2097152 ( 0.0%)
entdata [variable] 461/131072 ( 0.4%)
=== Total BSP file data space used: 192126 bytes ===
38 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingscabina 09escritoriodumb.bsp" "C:SierraHalf-Lifevalvemapsdumb.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:documents and settingscabina 09escritoriodumb.pts" "C:SierraHalf-Lifevalvemapsdumb.pts"

[addsig]




Quote
Re: fullbright
Posted by Dr Brasso on Tue Dec 23rd at 3:29am 2003


mr vader, you should seriously contemplate using zoners tools instead of the stock Hammer tools.....big, big difference....

Doc B...

[addsig]




Quote
Re: fullbright
Posted by fishy on Tue Dec 23rd at 5:15am 2003


i compiled it as a tfc map, and it played fine. not the funnest box in the world, but it loaded.



Quote
Re: fullbright
Posted by Hornpipe2 on Tue Dec 23rd at 5:31am 2003


I forgot the old Q tools showed you all that data about maximums for stuff, it would be nice if Zoner's showed you the same (though I supposed some of the stuff is no longer valid, like the planes limit or the patches limit or whatever) [addsig]



Quote
Re: fullbright
Posted by wil5on on Tue Dec 23rd at 6:17am 2003


Zoner's has a commmand line option to print the data. Forgot what its called though. [addsig]



Quote
Re: fullbright
Posted by Wild Card on Tue Dec 23rd at 6:38am 2003


? posted by Tracer Bullet

Thre hours!? it took me 34 sec and I have a crapy old 1ghz pIII

Thats a helluva better PC than I have. I wouldnt call it crappy.. mumbles

[addsig]




Quote
Re: fullbright
Posted by Campaignjunkie on Tue Dec 23rd at 7:23am 2003


? posted by Hornpipe2
I forgot the old Q tools showed you all that data about maximums for stuff, it would be nice if Zoner's showed you the same (though I supposed some of the stuff is no longer valid, like the planes limit or the patches limit or whatever)

"-chart" on any of the compile tools.

I find "-estimate" is also useful, as you can see how far along the process you are in (though the time estimate it gives is pretty hokey).

[addsig]




Quote
Re: fullbright
Posted by LAzerMANiac on Tue Dec 23rd at 8:26pm 2003


Make sure you run RAD and VIS. [addsig]



Quote
Re: fullbright
Posted by Gorbachev on Wed Dec 24th at 7:53am 2003


No problems here. Takes longer than it should to compile though...think about better brushwork and textured lighting as opposed to entity light like that. light_environment with sky textured brushes are also nice. Think of optimization...even that little chunk jutting out in the middle could be made with a single brush.

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:Program FilesValve Hammer Editortoolshlcsg.exe"-wadinclude gorbachev.wad -wadinclude Blaz_DodWad.wad -wadinclude kpur.wad -wadinclude Blazurban.wad -chart -estimate "C:Documents and Settings******My DocumentsNew Folderdumb.map"
Entering C:Documents and Settings******My DocumentsNew Folderdumb.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[gorbachev.wad]
[Blaz_DodWad.wad]
[kpur.wad]
[Blazurban.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.17 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 488/32767 9760/655340 ( 1.5%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 18/32767 720/1310680 ( 0.1%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 10480 bytes ===

Using Wadfile: sierrahalf-lifedodhlbasics.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Including Wadfile: documents and settings******my documentstriforce projectstexturesg_texturesgorbachev.wad
- Warning: Larger than expected texture (348972 bytes): 'G_FLOWERS01'
- Warning: Larger than expected texture (348972 bytes): 'G_SAND020'
- Warning: Larger than expected texture (348972 bytes): 'G_SAND020Y'
- Warning: Larger than expected texture (348972 bytes): 'G_SAND020YGR'
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Including Wadfile: documents and settings******my documentsdownloadsblaz_dodwadblaz_dodwad.wad
- Contains 0 used textures, 0.00 percent of map (167 textures in wad)
Including Wadfile: documents and settings******my documentsdownloadsazurbanblazurban.wad
- Contains 0 used textures, 0.00 percent of map (72 textures in wad)
Including Wadfile: documents and settings******my documentsdownloadsurkpur.wad
- Contains 0 used textures, 0.00 percent of map (220 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_anzio.wad
- Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_charlie.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_forest.wad
- Contains 0 used textures, 0.00 percent of map (71 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_donner.wad
- Contains 0 used textures, 0.00 percent of map (124 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_zalec.wad
- Contains 0 used textures, 0.00 percent of map (75 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_jagd.wad
- Contains 0 used textures, 0.00 percent of map (111 textures in wad)

Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Warning: ::FindTexture() texture OUT_W5 not found!
Warning: ::FindTexture() texture {LADDER1 not found!
Warning: ::LoadLump() texture OUT_W5 not found!
Warning: ::LoadLump() texture {LADDER1 not found!
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.27 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:Program FilesValve Hammer Editortoolshlbsp.exe"-chart -estimate "C:Documents and Settings******My DocumentsNew Folderdumb.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:Documents and Settings******My DocumentsNew Folderdumb.prt'

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/400 192/25600 ( 0.8%)
planes 488/32767 9760/655340 ( 1.5%)
vertexes 560/65535 6720/786420 ( 0.9%)
nodes 147/32767 3528/786408 ( 0.4%)
texinfos 18/32767 720/1310680 ( 0.1%)
faces 450/65535 9000/1310700 ( 0.7%)
clipnodes 480/32767 3840/262136 ( 1.5%)
leaves 76/8192 2128/229376 ( 0.9%)
marksurfaces 547/65535 1094/131070 ( 0.8%)
surfedges 2027/512000 8108/2048000 ( 0.4%)
edges 1020/256000 4080/1024000 ( 0.4%)
texdata [variable] 12/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 817/524288 ( 0.2%)
2 textures referenced
=== Total BSP file data space used: 49999 bytes ===
0.31 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:Program FilesValve Hammer Editortoolshlvis.exe"-fast -chart -estimate "C:Documents and Settings******My DocumentsNew Folderdumb.map"
63 portalleafs
167 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.02 seconds)
average leafs visible: 58
g_visdatasize:505 compressed from 504

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/400 192/25600 ( 0.8%)
planes 488/32767 9760/655340 ( 1.5%)
vertexes 560/65535 6720/786420 ( 0.9%)
nodes 147/32767 3528/786408 ( 0.4%)
texinfos 18/32767 720/1310680 ( 0.1%)
faces 450/65535 9000/1310700 ( 0.7%)
clipnodes 480/32767 3840/262136 ( 1.5%)
leaves 76/8192 2128/229376 ( 0.9%)
marksurfaces 547/65535 1094/131070 ( 0.8%)
surfedges 2027/512000 8108/2048000 ( 0.4%)
edges 1020/256000 4080/1024000 ( 0.4%)
texdata [variable] 12/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 505/2097152 ( 0.0%)
entdata [variable] 817/524288 ( 0.2%)
2 textures referenced
=== Total BSP file data space used: 50504 bytes ===
0.07 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:Program FilesValve Hammer Editortoolshlrad.exe"-sparse -nopaque -bounce 5 -chart -estimate "C:Documents and Settings******My DocumentsNew Folderdumb.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 5 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:Program FilesValve Hammer Editortoolslights.rad']
[2 texlights parsed from 'C:Program FilesValve Hammer Editortoolslights.rad']

450 faces
Create Patches : 4051 base patches
0 opaque faces
66854 square feet [9626994.00 square inches]
1 direct lights

BuildFacelights:
(1.77 seconds)
BuildVisLeafs:
(7.67 seconds)
visibility matrix : 2.1 megs
MakeScales:
(8.43 seconds)
SwapTransfers:
(4.90 seconds)
Transfer Lists : 7283334 : 7.28M transfers
Indices : 1360752 : 1.30M bytes
Data : 29133336 : 27.78M bytes
GatherLight:
(1.83 seconds)
GatherLight:
(1.73 seconds)
GatherLight:
(1.74 seconds)
GatherLight:
(1.73 seconds)
GatherLight:
(1.72 seconds)
FinalLightFace:
(0.74 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/400 192/25600 ( 0.8%)
planes 488/32767 9760/655340 ( 1.5%)
vertexes 560/65535 6720/786420 ( 0.9%)
nodes 147/32767 3528/786408 ( 0.4%)
texinfos 18/32767 720/1310680 ( 0.1%)
faces 450/65535 9000/1310700 ( 0.7%)
clipnodes 480/32767 3840/262136 ( 1.5%)
leaves 76/8192 2128/229376 ( 0.9%)
marksurfaces 547/65535 1094/131070 ( 0.8%)
surfedges 2027/512000 8108/2048000 ( 0.4%)
edges 1020/256000 4080/1024000 ( 0.4%)
texdata [variable] 12/4194304 ( 0.0%)
lightdata [variable] 140850/4194304 ( 3.4%)
visdata [variable] 505/2097152 ( 0.0%)
entdata [variable] 817/524288 ( 0.2%)
2 textures referenced
=== Total BSP file data space used: 191354 bytes ===
32.40 seconds elapsed

----- END hlrad -----

[addsig]




Quote
Re: fullbright
Posted by johnjon on Fri Dec 26th at 4:47am 2003


Sorry it took so long to respond, guys, but I do appreciate the quick and plentiful responses. So here's my log. I still don't know what the deal is.

___________________________

** Executing...
** Command: Change Directory
** Parameters: "C:SIERRAHalf-Life"

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlcsg.exe
** Parameters: "c:program filesvalve hammer editorcompiledumb"
hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:PROGRA~1VALVEH~1zhlthlcsg.exe "c:program filesvalve hammer editorcompiledumb"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]

entering c:program filesvalve hammer editorcompiledumb.map
CreateBrush:
10%...30%...40%...50%...60%...80%...90%... (0.33 seconds)
SetModelCenters:
50%... (0.05 seconds)
CSGBrush:
20%...30%...40%...50%...70%...80%...90%... (0.73 seconds)
Using WAD File: sierrahalf-lifevalvehalflife.wad
added 2 additional animating textures.
Texture usage is at 0.09 mb (of 4.00 mb MAX)
1.17 seconds elapsed
----- END hlcsg -----

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlbsp.exe
** Parameters: "c:program filesvalve hammer editorcompiledumb"
hlbsp v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:PROGRA~1VALVEH~1zhlthlbsp.exe "c:program filesvalve hammer editorcompiledumb"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:program filesvalve hammer editorcompiledumb.prt'
1.13 seconds elapsed
----- END hlbsp -----

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlvis.exe
** Parameters: "c:program filesvalve hammer editorcompiledumb" -full
hlvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:PROGRA~1VALVEH~1zhlthlvis.exe "c:program filesvalve hammer editorcompiledumb"-full
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]

101 portalleafs
254 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.11 seconds)
average leafs visible: 64
g_visdatasize:1443 compressed from 1313
3.23 seconds elapsed
----- END hlvis -----

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlrad.exe
** Parameters: "c:program filesvalve hammer editorcompiledumb" -full
Unknown option "-full"
hlrad v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
zoner@gearboxsoftware.com)
-= hlrad Options =-
-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely
-extra # : Set direct lighting oversampling (1, 3, 5, 7, etc)
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editorcompiledumb.bsp" "C:SIERRAHalf-Lifevalvemapsdumb.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editorcompiledumb.pts" "C:SIERRAHalf-Lifevalvemapsdumb.pts"

** Executing...
** Command: C:SIERRAHALF-L~1hl.exe
** Parameters: +map "dumb" -dev -console





Quote
Re: fullbright
Posted by Cash Car Star on Fri Dec 26th at 6:17am 2003


Hmmm, haven't read through the whole thread, but pull that "-full" out of the hlrad pathline. There's no parameter called full for it. So instead of running and lighting your map, hlrad took the time to tell you which parameters do exist. Not very intuitive imo, but it is how it is. I'm fairly certain eliminating that will let hlrad run correctly and therefore light your map.



Quote
Re: fullbright
Posted by johnjon on Fri Dec 26th at 7:35am 2003


Hey, Cash Car, thanks a lot. That -full was screwing up the compile. Thanks again for all the help, guys!



Quote
Re: fullbright
Posted by Hornpipe2 on Fri Dec 26th at 7:45pm 2003


Your tools are also somewhat out of date. Do a search for version 2.5.3 (or just go to http://collective.valve-erc.com and check the top downloads area) and update your tools. New versions usually come with lots of bugfixes and features so it's a good idea to upgrade.

EDIT: Here, http://collective.valve-erc.com/index.php?go=mhlt

[addsig]





Post Reply