Re: max texture limit
Posted by KungFuSquirrel on Sun Dec 21st at 5:23pm 2003
Zoner's tools allows this. Use "-texdata [X]" to set the new memory limit, where [X] = the number of kilobytes you wish to allocate. For example, for 8 megs, you'd add "-texdata 8192"
This is a shared parameter across all the compile executables; at least that's how it's listed in the ZHLT documentation.
Also, make sure you're using the texture memory reading from the compile log, NOT WC/Hammer. This will give you an incorrect and inflated total. You can also reduce texture memory usage by using fewer redundant textures (if applicable) or by finding textures applied to non-visible faces (if any)
[addsig]

KungFuSquirrel
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Registered: Aug 22nd 2001
Location: Austin TX
Occupation: Game Design, LightBox Interactive