max texture limit
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Re: max texture limit
Posted by MayheM on Sun Dec 21st at 4:59pm 2003


I have been building my map for a while now and i really do not have that many textures in use. However i have 3.7 mb out of the default 4 mb texture memory used up. is there a way to change the settings to allow mor textures.

thanks for the help...

MayheM





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Re: max texture limit
Posted by KungFuSquirrel on Sun Dec 21st at 5:23pm 2003


Zoner's tools allows this. Use "-texdata [X]" to set the new memory limit, where [X] = the number of kilobytes you wish to allocate. For example, for 8 megs, you'd add "-texdata 8192"

This is a shared parameter across all the compile executables; at least that's how it's listed in the ZHLT documentation.

Also, make sure you're using the texture memory reading from the compile log, NOT WC/Hammer. This will give you an incorrect and inflated total. You can also reduce texture memory usage by using fewer redundant textures (if applicable) or by finding textures applied to non-visible faces (if any) [addsig]




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Re: max texture limit
Posted by Campaignjunkie on Sun Dec 21st at 9:01pm 2003


As a side note, the texture memory reading in Hammer usually doubles the actual amount. (i.e. if you have 3.7 megs, it will read somewhere around 7.4 megs).

Try not to go over this 4 mb limit though; if you're careful enough you should rarely be forced to do so. Replace redundant textures as KFS has suggested.

[addsig]





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