HELP!!! i'm new to mapping and ths forum so I'll get to the point
I have made a medium sized map and when I play some brushes flicker/dissapear WTF
please hellp!!!!
[addsig]
HELP!!! i'm new to mapping and ths forum so I'll get to the point
I have made a medium sized map and when I play some brushes flicker/dissapear WTF
please hellp!!!!
[addsig]I have a basic idea about whats wrong..Maybe you arnt compiling it fully, or your getting either a "Texture perpendicular to face" or "Invalid solid" error.
Please, post an image what further show us your image.
[addsig]I think I have an "invalid solid" error how do I fix it
ps:I am not compiling with VIS
and I don't know what you mean by "post picture"
if the brushes are very thin, this can sometimes happen. for instance if they are signs hanging on a wall. a solution that CJ pointed out in a different thread is to make the brush into a func_wall and extend it back into the brush which is behind it.
Also, if you have an invalid solid structure you won't be able to play the map. it won't compile
[addsig]
maybe the 'flickering, disappearing' brushes are hall of mirrors effects, created by the old tools not dealing with the invalid brush properly.
if this is the case, then the invalid solid error is caused by the 'brush' that you see flickering being wrong somehow.
Invalid solid structure can be fixed by going to the "error report" part of WC/VH and clicking fix...
...it's the simplist of all problems you'll encounter...
also if doing a final compile always run vis and rad, they make the map run smoother and make it look better.
[addsig]

You're just a little bundle of help, aren't you KFS?
EDIT: Anyone remember the thread about trying to make a dome? I carved a half-sphere from a larger half-sphere, saw a lot of errors and let Hammer sort 'em out. Pretty good picture if I remember correctly.
[addsig]
This what you're looking for Hornman http://www.snarkpit.com/editing.php?page=tutorials&id=27
[addsig]
| ? posted by Tracer Bullet |
|
This what you're looking for Hornman http://www.snarkpit.com/editing.php?page=tutorials&id=27 |
oh right, we have a tutorials section...
[addsig]
I have tried th "fix" button and full vis AND I have not found any thin brushes leaks or overlaping brushes
and I have definetly not found any nose goblins![]()
1) Your map view distance may be set too low and it's taking away from your brushes located at a distance.
Solution: In Hammer/Worldcraft go to Map->Map Properties and change the Max viewable distance to somewhere around 10,000. -note- set this to maximum all the time because it won't stop rendering past that distance anyway and only causes your map to look like crap past the set distance.
2) There are brushes 8 units or thinner past a certain distance.
Solution: From what I've heard having a brush that is 8 units or less -can- cause a "bleeding" effect and appear/disappear at certain distances. This can be solved by making the brushes at least 16 units thick, or moving the brushes touching it behind a little further back.

I have tried changing the video setting to "open gl"
it worked!!! thank you all and marry christmas
but I have some questions,does everybody use the open gl setting for custom maps,and also are nose goblins sreious I think I have them
.

thanks again dude the problem was driving me crazy
I actualy thought I had monkes in my nose but now I have come to realize that I have nose goblins
I just want to ask one more question,why are they called brushes?
I think theyre called "brushes" because they act like a paint brush, "painting" a 3d space solid. The brush defines the area to be "painted", then the compile tools use the brush to paint the world.
If anyone has a better idea, I'd like to hear it. ![]()

