Re: Special textures
Posted by thursday- on Wed Dec 24th at 3:34pm 2003
Search the tutorials for number 1. Special lights? You might mean texture lights, overlays, spot_lights, env_lights? Yeah search all snarkpit tutorials for them.

thursday-
member
235 posts
74 snarkmarks
Registered: Oct 26th 2003
Location: England
Occupation: A-Level Student
Re: Special textures
Posted by KungFuSquirrel on Wed Dec 24th at 3:53pm 2003
no, texture lights are from lights.rad, overlays are entirely arbitrary and only a cheap trick, and spotlights and environment lights are point entities.
What he's asking about are the special texture prefixes, {, !, +0, +A, etc. etc. The link Sir Pepe gave gives roughly the correct information on the basic function of all of these, though the additional commentary is really weird and not necessarily 100% accurate.
Sir Pepe is also correct about the floating dots bit - It seems weird that changing a texture would cause that to be different. Did you move a character entity when you changed the texture?
[addsig]

KungFuSquirrel
member
751 posts
345 snarkmarks
Registered: Aug 22nd 2001
Location: Austin TX
Occupation: Game Design, LightBox Interactive
Re: Special textures
Posted by LAzerMANiac on Wed Dec 24th at 6:49pm 2003
Here's a simple list of all the special characters:
- ! means it's a water texture
- -# means it's randomly-tiled (like the ugly metal-plate BABTECH texture)
- +a and +0 of the same texture mean that it's a toggleable texture.
- (~
means that this texture can emit light, kind of)
{ means that the texture should be used as a brush-based entity with Render mode set to Solid and FX amount set to 255 for the blue to dissapear in the game.
[addsig]

LAzerMANiac
member
204 posts
70 snarkmarks
Registered: Sep 30th 2003
Location: Fremont, CA
Occupation: A student/mapper for Xen Rebels
Re: Special textures
Posted by KungFuSquirrel on Wed Dec 24th at 7:06pm 2003
~ is a worthless prefix; any texture can be set to emit light by using lights.rad regardless of the prefix.
[addsig]

KungFuSquirrel
member
751 posts
345 snarkmarks
Registered: Aug 22nd 2001
Location: Austin TX
Occupation: Game Design, LightBox Interactive
Re: Special textures
Posted by Forceflow on Wed Dec 24th at 7:57pm 2003
Myeah, but only those with the ~-prefix do without any changes to the rad file.

Forceflow
member
2420 posts
342 snarkmarks
Registered: Nov 6th 2003
Location: Belgium
Occupation: Engineering Student (CS)