Special textures
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Re: Special textures
Posted by still_CJ on Wed Dec 24th at 1:26pm 2003


Folks,

2 queries/requests.

1. Grateful if anyone could provide me with a list of the characters that define special textures (lights, transparent, tiled etc). I had a copy but lost it. I've done a search to find it again, but without luck.

2. Probably linked to #1 (and the main query). I used the texture CA1X_W1 and the associated textures and ended up with floating dots in the air around the object on the map. As far as I can remember the texture name has no special meaning (hence #1) but as soon as I change the texture the dots vanish.

Thanks for any help.

CJ





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Re: Special textures
Posted by -Sir_Pepe- on Wed Dec 24th at 2:05pm 2003


Texture types: http://www.frankclan.ca/maps/map_resources/Webpage_backups/tommy14/hltexture.htm

As far as i know, floating yellow dots usually tell you that there's a model or monster stuck in the wall/floor... o_O

[addsig]




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Re: Special textures
Posted by thursday- on Wed Dec 24th at 3:34pm 2003


Search the tutorials for number 1. Special lights? You might mean texture lights, overlays, spot_lights, env_lights? Yeah search all snarkpit tutorials for them.



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Re: Special textures
Posted by KungFuSquirrel on Wed Dec 24th at 3:53pm 2003


no, texture lights are from lights.rad, overlays are entirely arbitrary and only a cheap trick, and spotlights and environment lights are point entities.

What he's asking about are the special texture prefixes, {, !, +0, +A, etc. etc. The link Sir Pepe gave gives roughly the correct information on the basic function of all of these, though the additional commentary is really weird and not necessarily 100% accurate.

Sir Pepe is also correct about the floating dots bit - It seems weird that changing a texture would cause that to be different. Did you move a character entity when you changed the texture? [addsig]




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Re: Special textures
Posted by LAzerMANiac on Wed Dec 24th at 6:49pm 2003


Here's a simple list of all the special characters:

  • ! means it's a water texture
  • -# means it's randomly-tiled (like the ugly metal-plate BABTECH texture)
  • +a and +0 of the same texture mean that it's a toggleable texture.
  • (~ means that this texture can emit light, kind of)
  • { means that the texture should be used as a brush-based entity with Render mode set to Solid and FX amount set to 255 for the blue to dissapear in the game.
[addsig]




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Re: Special textures
Posted by KungFuSquirrel on Wed Dec 24th at 7:06pm 2003


~ is a worthless prefix; any texture can be set to emit light by using lights.rad regardless of the prefix. [addsig]



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Re: Special textures
Posted by Forceflow on Wed Dec 24th at 7:57pm 2003


Myeah, but only those with the ~-prefix do without any changes to the rad file.



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Re: Special textures
Posted by KungFuSquirrel on Wed Dec 24th at 8:08pm 2003


because they're in it already [addsig]




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