Posted by wacokid on Thu Jan 1st at 11:59pm 2004
Posted by Dr Brasso on Fri Jan 2nd at 12:16am 2004
then im thinking you are missing the applicable info_player_start/deathmatch or whatever is applicable entity in your mapfile....check yer rmf to make sure....
Doc Brass...
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Posted by wacokid on Fri Jan 2nd at 12:29am 2004
ah yes that is the problem. but now i have to figure out how to add the wads to the -wadinclude parameter in TBCC because i get the "could not open XXXX.wad", how do i do that?
Posted by fraggard on Fri Jan 2nd at 1:57am 2004
-wadinclude "c:pathtowadwadname.wad" as a parameter to CSG. Add a whole new parameter for each WAD you want to include.
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Posted by Dr Brasso on Fri Jan 2nd at 3:07am 2004
well, i have a suggestion.....create a batch file with it, and then add the parameters for wadinclude to it after its created....then run the batch file.....personally, i hate tbcc....tried to use it at one time, found it full of superfluous bulls**t, and went back to using hlcc, his earlier compiler.....i suggest you do the same....its a hella lot easier to use, configure, and understand.....just my 2 cents....![]()
Doc Brass...
btw, id be happy to help ya with hlcc if you decide to use it.....it is a superior prog, imho.. ![]()
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Posted by Leperous on Fri Jan 2nd at 1:15pm 2004
This was answered in the other thread, you need an info_player_deathmatch entity in your level (or whatever spawn point entity your mod uses)
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Posted by Dr Brasso on Fri Jan 2nd at 5:47pm 2004
well f**k me......isnt that what i said in the first place??.....christ.....
....ownership is 9/10ths of the law isnt it....
Doc Brass...
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