func_door_rotating
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Re: func_door_rotating
Posted by OtZman on Fri Jan 2nd at 8:37pm 2004


Is there a way to make a func_door_rotating to open only one way? I want my door to open inwards only (I've made a multimanager that triggers it).

[addsig]




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Re: func_door_rotating
Posted by Campaignjunkie on Fri Jan 2nd at 8:48pm 2004


There should be a flag (checkbox) for the entity properties of the func_door_rotating called "One-Way". Make sure you're using the latest Half-Life FGD or whatever. [addsig]



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Re: func_door_rotating
Posted by Sim on Fri Jan 2nd at 9:56pm 2004


If this doesn't work, then use a trigger_multiple to open your door, but only put it on one side. Or use a trigger_once if you only want the door to open or close once. [addsig]



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Re: func_door_rotating
Posted by sde on Sat Jan 3rd at 12:33am 2004


I agree with CJ, simply tick that flag. There should also be another flag if the door swings the wrong way that you can check.






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