Is there a way to make a func_door_rotating to open only one way? I want my door to open inwards only (I've made a multimanager that triggers it).
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Re: func_door_rotating
Posted by OtZman on Fri Jan 2nd at 8:37pm 2004

OtZman
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Posted by OtZman on Fri Jan 2nd at 8:37pm 2004
OtZman
member
1890 posts
199 snarkmarks
Registered: Jul 12th 2003
Location: Sweden

Occupation: Student
Re: func_door_rotating
Posted by Campaignjunkie on Fri Jan 2nd at 8:48pm 2004

Campaignjunkie
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Posted by Campaignjunkie on Fri Jan 2nd at 8:48pm 2004
There should be a flag (checkbox) for the entity properties of the func_door_rotating called "One-Way". Make sure you're using the latest Half-Life FGD or whatever.
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Campaignjunkie
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Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Re: func_door_rotating
Posted by Sim on Fri Jan 2nd at 9:56pm 2004
Posted by Sim on Fri Jan 2nd at 9:56pm 2004
If this doesn't work, then use a trigger_multiple to open your door, but only put it on one side. Or use a trigger_once if you only want the door to open or close once.
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Re: func_door_rotating
Posted by sde on Sat Jan 3rd at 12:33am 2004
Posted by sde on Sat Jan 3rd at 12:33am 2004
I agree with CJ, simply tick that flag. There should also be another flag if the door swings the wrong way that you can check.
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