'detail textures' in HL?
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Re: 'detail textures' in HL?
Posted by Jinx on Mon Jan 5th at 10:37pm 2004


I noticed this when I was playing Action HL on Steam:

BUILD 2583 SERVER (0 CRC)
Server # 519
No detail texture mapping file: maps/ahl_nocredit_detail.txt
Requesting pldecal.wad from server
Requesting pldecal.wad from server

Is there some way to use 'detail textures' in HL? I think they are small grayscale bitmaps that add additional detail to a texture when seen very close up.





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Re: 'detail textures' in HL?
Posted by Edge Damodred on Mon Jan 5th at 10:58pm 2004


That's kind of a vague statement there. Due to the age of the HL engine, I'm more inclined to think it has more to do with either texture filters or mipmap level settings since it's asking for a text file. I could be wrong though. [addsig]



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Re: 'detail textures' in HL?
Posted by Jinx on Mon Jan 5th at 11:03pm 2004


hmm, still could be useful though edge.

that's why I'm asking, though, I don't know!





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Re: 'detail textures' in HL?
Posted by Adam Hawkins on Mon Jan 5th at 11:13pm 2004


I'm sure I read a while back that CS:CZ has detail textures - though I doubt that helps you much [addsig]



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Re: 'detail textures' in HL?
Posted by Campaignjunkie on Mon Jan 5th at 11:28pm 2004


I remember seeing bump-mapping in HL somewhere. Possibly by the same guy that did Polyfighter/Canned Tuna/Turbo, randomnine. It looked pretty bad though. [addsig]



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Re: 'detail textures' in HL?
Posted by Cassius on Tue Jan 6th at 12:06am 2004


I once made a rock texture where points in the apparent shape of the cliff aligned to the grid, and manually 'bump-mapped' it with brushes. Looks pretty good, really. [addsig]



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Re: 'detail textures' in HL?
Posted by Hornpipe2 on Tue Jan 6th at 12:11am 2004


...and you did one wall that way, then r_speeds were through the roof? [addsig]



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Re: 'detail textures' in HL?
Posted by Cassius on Tue Jan 6th at 5:18am 2004


... And no? The pattern was fairly low-polygon, but making it that way was an amazing step up from a flat wall. [addsig]



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Re: 'detail textures' in HL?
Posted by DudeTor on Tue Jan 6th at 7:52am 2004


CJ: That might have been me posting in the nightwatch irc channel. A freind of mine did dynamic lighting, bump mapping, detail textures and mirrors.

Of course it didn't look like HL2 or Doom III, but it was something. The mirror code worked also like real time monitor as seen in the HL2 Tech video where you see Gman and the headcrab.





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Re: 'detail textures' in HL?
Posted by Cassius on Tue Jan 6th at 8:07am 2004


Why didn't you give any of this code to mods?



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Re: 'detail textures' in HL?
Posted by DudeTor on Tue Jan 6th at 11:20am 2004


We did, but the mod got closed (we actually thought HL2 might get released on time).

Although most of the code got deleted when my friend formatted, he's now redoing it for another mod.





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Re: 'detail textures' in HL?
Posted by Gorbachev on Wed Jan 7th at 2:45am 2004


The Triforce mod I lead has mirrors coded in, same with a lot of other neat effects that aren't in any of the big released mods that I know of. [addsig]




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