edict_t *pPlayer- Mean Anything to You?
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Re: edict_t *pPlayer- Mean Anything to You?
Posted by bengreenwood on Wed Nov 7th at 7:50pm 2007


Hi,

I'm taking a look at the HPB bot template, trying to understand and edit a bit of basic stuff in there. You won't need to understand the bot to answer my question though, I think. It's pretty basic.

In the source code file, bot.cpp, there's a function that is declared as follows:

void BotCreate( edict_t *pPlayer, const char *arg1, const char *arg2,const char *arg3, const char *arg4).

Okay. Now within that function there are the following declarations of pointers:

edict_t *BotEnt; bot_t *pBot;

I have this idea that these pointers point to structures in another code file, that contain loads of functions and variables and stuff. Hence:

BotEnt->v.idealpitch = BotEnt->v.v_angle.x;

and other stuff like:

pBot->idle_angle = 0.0;

So what I'm thinking is that in the botcreate function declaration, edict_t *pPlayer is going to basically identify each bot in the same way that each player would be identified in a game. Is this right? Sorry if this sounds dumb, I'm just trying to figure out how this works.





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Re: edict_t *pPlayer- Mean Anything to You?
Posted by tnkqwe on Sat Nov 10th at 5:28pm 2007


Ask somebody else.In the snarkpit there are only mapers.Sorry.



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Re: edict_t *pPlayer- Mean Anything to You?
Posted by Le Chief on Mon Nov 12th at 5:28am 2007


Hay I'm a coder. But not very good.... yet. Breengreenwood, please ask me this question in 6 months. But from my experiance with coding tutorials, they aren't very reliable and never usually work.

However, give this guy an email sysop_axis@hotmail.com. He is the project lead for arrange mode, ask him, he will know for sure <img src=" SRC="images/smiles/icon_wink.gif">.






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Re: edict_t *pPlayer- Mean Anything to You?
Posted by thehalflifedude on Tue Nov 13th at 12:47am 2007


? quoting aaron_da_killa
Hay I'm a coder. But not very good.... yet. Breengreenwood, please ask me this question in 6 months. But from my experiance with coding tutorials, they aren't very reliable and never usually work.

However, give this guy an email sysop_axis@hotmail.com. He is the project lead for arrange mode, ask him, he will know for sure .

AARON_DA_KILLA SAVES THE DAY AGAIN!





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Re: edict_t *pPlayer- Mean Anything to You?
Posted by omegaslayer on Tue Nov 13th at 4:46am 2007


In the bot.cpp, look at the #include statements to see where 'edict_t' could be included from. Look in the #include cpps.

Another suggestion would be is to open windows search tool search wherever your keeping the source code and type "edict_t" into the 'A word or phrase in the file' feature. This will turn up every file that has the 'edict_t' used in it. You may even go further to look for






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Re: edict_t *pPlayer- Mean Anything to You?
Posted by tnkqwe on Mon Jun 30th at 7:53am 2008


"Ask somebody else.In the snarkpit there are only mapers.Sorry."
I forgot that this is a forum.Sorry!



Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

Citizen Arms



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Re: edict_t *pPlayer- Mean Anything to You?
Posted by Le Chief on Mon Jun 30th at 9:53am 2008


? quoting tnkqwe
"Ask somebody else.In the snarkpit there are only mapers.Sorry."
I forgot that this is a forum.Sorry!


<img src=" SRC="images/smiles/icon_lol.gif">.. <img src=" SRC="images/smiles/wtf.gif">, there was no need to clarify your post buddy <img src=" SRC="images/smiles/icon_smile.gif">.







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