Can't Compile
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Re: Can't Compile
Posted by benanderton on Wed Sep 3rd at 10:01am 2003


I cannot seem to compile in VHE, i am using Zoners tools.

I have it set up in the build programs and everything, but when i try to compile it comes up with an error and tells me to check a log. I have checked the log but it doesn't tell me the error. I tried to compile even a simple room with a light and a spawn point, wouldn't let me.

 

The wierd thing is that i can however compile this old map that i was working on, thats the only map that i can compile though. Am i doing something wrong?

 

Edit: i have tried instaling and re-installing. I have also done the same to CS.

 

 

[addsig]




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Re: Can't Compile
Posted by KoRnFlakes on Wed Sep 3rd at 10:30am 2003


click the copy&paste log & post it in here.

[addsig]




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Re: Can't Compile
Posted by Sim on Wed Sep 3rd at 10:31am 2003


- Check over your Build Programs and the other tabs to make sure you have not made a mistake (it's easy to put a ; instead of a
- Make sure that your compile tools are in the directory that you have pointed to in the configuration
- Check for problems with your map (Alt+P)
- Post your log here

- Try re-installing VHE (last resort)

[addsig]




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Re: Can't Compile
Posted by benanderton on Wed Sep 3rd at 10:44am 2003


Tried all that, didn't work so i wondered "what is the advanced compile" went into it and noticed a drop down with 4 games in it, HL CS DOD and something else, it was on HL and i was making a CS map so i compiled and it seems to work now, well thanks anyway guys, i'll post my map when i'm finnished. Its gonna be a matrix lobby scene with the music. Probably allready done but meh. [addsig]



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Re: Can't Compile
Posted by benanderton on Wed Sep 3rd at 12:25pm 2003


Crap, its still not doing it. I have got the message that i get in the compiler window.

 

** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Counter-Strike


** Executing...
** Command: Copy File
** Parameters: "C:\zoners\j.map" "C:\Sierra\Counter-Strike\cstrike\maps\j.map"


** Executing...
** Command: C:\zoners\hlcsg.exe
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\j"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: C:\zoners\hlcsg.exe C:\Sierra\Counter-Strike\cstrike\maps\j
Entering C:\Sierra\Counter-Strike\cstrike\maps\j.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


-----   END   hlcsg -----

 


** Executing...
** Command: C:\zoners\hlbsp.exe
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\j"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
-----  BEGIN  hlbsp -----
Command line: C:\zoners\hlbsp.exe C:\Sierra\Counter-Strike\cstrike\maps\j
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\j.log for the cause.

-----   END   hlbsp -----

 


** Executing...
** Command: C:\zoners\hlvis.exe
** Parameters: -fast "C:\Sierra\Counter-Strike\cstrike\maps\j"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
-----  BEGIN  hlvis -----
Command line: C:\zoners\hlvis.exe -fast C:\Sierra\Counter-Strike\cstrike\maps\j
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\j.log for the cause.

-----   END   hlvis -----

I think Error: Missing '[' in texturedef (U) is the cause but it can't be on a room with a light and a spawn point can it? Also how do i fix it?

 

 

[addsig]




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Re: Can't Compile
Posted by Gollum on Wed Sep 3rd at 12:58pm 2003


Copied straight from the compile errors tutorial on this site:

"Missing '[ in texturedef" Can either be caused by editing Worldcraft 3.3 maps using Worldcraft 2, or by custom textures with spaces or funny symbols in their names. ?Open MAPNAME.map in a text editor (e.g. notepad) and delete the line containing "mapversion" "220". Then open the .MAP (NOT RMF) back up into Worldcraft and recompile






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