How can I activate trigger_onse activate after a monster's death???
1
Re: Activate after death of a monster
Posted by tnkqwe on Wed May 7th at 1:44pm 2008

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Posted by tnkqwe on Wed May 7th at 1:44pm 2008
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Re: Activate after death of a monster
Posted by Captain P on Wed May 7th at 2:50pm 2008

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Posted by Captain P on Wed May 7th at 2:50pm 2008
Accepted Answer
For this, monsters have two properties, named TriggerTarget and TriggerCondition. TriggerTarget should contain the name of the entity you want to target, while TriggerCondition should be set to 'Death'.Captain P
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Re: Activate after death of a monster
Posted by tnkqwe on Thu May 8th at 10:39am 2008

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Posted by tnkqwe on Thu May 8th at 10:39am 2008
OK I'll test it and tell you doese it works
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Re: Activate after death of a monster
Posted by tnkqwe on Sat May 10th at 4:25am 2008

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Posted by tnkqwe on Sat May 10th at 4:25am 2008
OK
It worked on a trigger_hurt but not on a trigger_onse.Why?Am I making a mistake?If I do,where?
It worked on a trigger_hurt but not on a trigger_onse.Why?Am I making a mistake?If I do,where?
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Re: Activate after death of a monster
Posted by tnkqwe on Fri May 16th at 10:53am 2008

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Posted by tnkqwe on Fri May 16th at 10:53am 2008
Where is everybody
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Re: Activate after death of a monster
Posted by Captain P on Fri May 16th at 11:26am 2008

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Posted by Captain P on Fri May 16th at 11:26am 2008
If you can explain what exactly you want to achieve, as well as what you did (what entities you used and what properties you set to what values) then I'm sure we can help you out.
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Re: Activate after death of a monster
Posted by tnkqwe on Sat May 17th at 6:23am 2008

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Posted by tnkqwe on Sat May 17th at 6:23am 2008
The monsters must activate a trigger_onse which targets a enu_fade
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Re: Activate after death of a monster
Posted by Captain P on Sat May 17th at 10:04am 2008

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Posted by Captain P on Sat May 17th at 10:04am 2008
Why don't you let the monster activate the env_fade directly then?
Or do you want the trigger_once (not onse) to become active only after the monster is killed? So, when the player steps in it when the monster is still alive, nothing will happen, but when he enters it after killing the monster, the screen will fade out?
Or do you want the trigger_once (not onse) to become active only after the monster is killed? So, when the player steps in it when the monster is still alive, nothing will happen, but when he enters it after killing the monster, the screen will fade out?
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Re: Activate after death of a monster
Posted by tnkqwe on Sat May 17th at 4:15pm 2008

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Posted by tnkqwe on Sat May 17th at 4:15pm 2008
"Why don't you let the monster activate the env_fade directly then?"
Didn't work too.
And yes:I want the trigger_onse to activate after a monster dies.But I kill the monster and nothing hapens
Didn't work too.
And yes:I want the trigger_onse to activate after a monster dies.But I kill the monster and nothing hapens
tnkqwe
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Re: Activate after death of a monster
Posted by Le Chief on Sun May 18th at 12:50am 2008
It should work. What are the settings for your monster and the env_fade? Something tells me that maybe your env_fade is not set up correctly.
Posted by Le Chief on Sun May 18th at 12:50am 2008
? quoting tnkqwe
"Why don't you let the monster activate the env_fade directly then?"
Didn't work too.
Didn't work too.
It should work. What are the settings for your monster and the env_fade? Something tells me that maybe your env_fade is not set up correctly.
Re: Activate after death of a monster
Posted by bengreenwood on Thu Jul 3rd at 6:45pm 2008

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Posted by bengreenwood on Thu Jul 3rd at 6:45pm 2008
Doesn't this depend on the monster though? Some monsters won't activate stuff when they die, even if you have triggertarget etc. set up correctly. I basically worked around it by having a trigger_multiple encompassing the area where the monster to be killed could go.
Then I also had a room outside the playing area with a barney who had a script telling him to walk to a trigger_once that would activate the required target. The trigger_multiple in the play area triggered a trigger_monsterjump which kept pushing barney back, until the original monster died, at which point Barney could walk forward, and voila, you get your target triggered, whatever monster you're killing.
Then I also had a room outside the playing area with a barney who had a script telling him to walk to a trigger_once that would activate the required target. The trigger_multiple in the play area triggered a trigger_monsterjump which kept pushing barney back, until the original monster died, at which point Barney could walk forward, and voila, you get your target triggered, whatever monster you're killing.
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Re: Activate after death of a monster
Posted by tnkqwe on Sun Jul 6th at 6:55pm 2008

tnkqwe
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Posted by tnkqwe on Sun Jul 6th at 6:55pm 2008
My monster is inside the trigger_onse(I want to activate after his death).
Well...I have stopped making the map.
Well...I have stopped making the map.
tnkqwe
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