Re: Help with the tripmine entity
Posted by Le Chief on Fri May 9th at 4:15am 2008
You could have it facing the wrong way. If your tripmine is facing towards the wall, than no laser will appear.
Assuming you have Hammer 3.5 (you should), you can use the "Yaw" compass to select which way an entity is facing, and in this case, which way the laser is pointing towards. The direction that the compass arrow is eqivilent to the direction the compass will face when looking in the top (x/y) 2D view, so use the top view as an aid when deciding which way to point your monster_tripmine. So noth on the top view is 90 degrees, south is 270 degrees, west is 180 degrees and east on the 2d view is 0 degrees.
I have a monster_tripmine entity in my map and the "Instant On" flag is not checked, but if your sure that the monster_tripmine is facing in the right direction, than try and check this flag and see if that fixes the problem.

Le Chief
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Re: Help with the tripmine entity
Posted by Necromancer on Sun May 11th at 11:28pm 2008
Do you have any idea when the full version of 3.5 will come out? Not beta.

Necromancer
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Re: Help with the tripmine entity
Posted by Le Chief on Mon May 12th at 4:56am 2008
Never, valve finished half-life, 10 years ago and are now focusing on their powerful and well established source engine. But not to worry, I use Hammer 3.5 for half-life mapping as does 90% of everybody else and there are really no bugs in it, you will quickly get attached to the new features 3.5 offers you and not want to go back.

Le Chief
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Location: Sydney, Australia