Some of my textures seem to have become aligned to "face" and "world" this is getting quite annoying as its done it to various textures in my map. And for seonds can some one tell me the entity and it values I need to use the "FADE" texture? (Render mode, fx, etc) Thanks.
[addsig]Posted by matt on Sun Jan 11th at 3:57pm 2004
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Posted by KungFuSquirrel on Sun Jan 11th at 4:19pm 2004
1) Flipping/rotating objects with texture lock on can 'break' world and/or face alignment status.
2) Vertex manipulation always retains the face info of the original face at the original position. This can be handy for aligning textures across corners, but if you go past a 90 degree angle from the original face, this will re-set.
3) faces angled in multiple axes can have ugly results if you try to align them to face or to world.
For the most part, this shouldn't be something to worry about, but if your textures start doing weird things you don't want them to do, you may want to check how they are aligned.
Also, don't forget the power of "align to view."
For the fade texture, that all depends on the effect you want. Additive with a low fx amount will give the best results as a subtle fade, but you can play around with it to best fit your needs. [addsig]
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Posted by Cassius on Sun Jan 11th at 6:57pm 2004
I have never seen a good execution of the fade technique from any mapper. It's so overdone and frankly stupid looking that it's better to put env_glows where you'd put your fade. Much better way to do it.
Posted by matt on Sun Jan 11th at 7:40pm 2004
ok so how do i do that?
Ok, heres a screen, you should be able to see the effect I'm trying to create. (And yes, I'm making a cartoon style map)
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Posted by KungFuSquirrel on Sun Jan 11th at 7:54pm 2004
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Posted by matt on Mon Jan 12th at 8:40am 2004
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Posted by Mr.Ben on Mon Jan 12th at 9:49am 2004
Posted by matt on Mon Jan 12th at 11:20am 2004
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Posted by Jinx on Mon Jan 12th at 4:07pm 2004
that fade goes way too low. also.. um.. it doesn't really fade away much, it's all just one color? and it should flare out a little as it goes down.
I find that for fades on skylights or lights, putting a faint env_glow inside the fade, scaled to fill the fade area, works really well. That way you still see something when you look up into the fade, it makes the effect look more like a 'volumetric' effect. It can also make the bottom of the fade look more.. 'rounded'.. and less squarish and blocky.

if you want that textured fade, it's HERE. It has a little more character.
ack. I forgot to add that the fade in that pic is actually 4 separate brushes, not just one, so you can see the 'inside' of the beams as well. more polies, better effect.
I agree with Cassius, it's often overdone, but sometimes you are going for something more gratuitous so... ![]()
Posted by matt on Mon Jan 12th at 5:49pm 2004
Thanks Jinx, I'll add your name to the readme for that cool texture![]()
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